通过递归关键帧预测运动之间

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan
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引用次数: 0

摘要

中间运动是一种灵活有效的三维动画生成技术。在本文中,我们提出了一种关键帧驱动的方法,有效地解决了姿态模糊问题,并实现了鲁棒的中间性能。我们介绍了一个关键帧驱动的合成框架。在每次递归中,两端的关键姿势都能预测中点的新姿势。递归分解通过简化中间序列作为短片段的集成来减少运动的模糊性。混合位置编码扩展隐藏状态以适应长期和短期依赖关系。此外,我们采用时间优化网络来捕获局部运动关系,从而增强预测姿态序列的一致性。通过定量和定性比较的综合评价,表明该模型在预测精度和中间灵活性方面具有竞争力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion In-Betweening via Recursive Keyframe Prediction

Motion in-betweening is a flexible and efficient technique for generating 3-dimensional animations. In this paper, we propose a keyframe-driven method that effectively addresses the pose ambiguity issue and achieves robust in-betweening performance. We introduce a keyframe-driven synthesis framework. At each recursion, the key poses at both ends keep predicting the new one at the midpoint. The recursive breakdown reduces motion ambiguities by simplifying the in-betweening sequence as the integration of short clips. The hybrid positional encoding scales the hidden states to adapt to long- and short-term dependencies. Additionally, we employ a temporal refinement network to capture the local motion relationships, thereby enhancing the consistency of the predicted pose sequence. Through comprehensive evaluations that include both quantitative and qualitative comparisons, the proposed model demonstrates its competitiveness in prediction accuracy and in-betweening flexibility.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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