GSFaceMorpher:高保真3D人脸变形通过高斯飞溅

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xiwen Shi, Hao Zhao, Yi Jiang, Hao Xu, Ziyi Yang, Yiqian Wu, Qingbiao Wu, Xiaogang Jin
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引用次数: 0

摘要

高保真3D面部变形旨在实现不同身份的逼真3D面部表现之间的无缝转换。虽然3D高斯飞溅(3DGS)在高质量渲染方面表现优异,但由于缺乏高斯原语对应关系和原语量的变化,阻碍了其在变形中的应用。为了解决这个问题,我们提出了GSFaceMorpher,这是一个基于3DGS的高保真3D人脸变形的新框架。该方法通过径向基函数(RBF)翘曲对齐几何图形并优化图像空间中的外观,构建了一个辅助模型,该模型将源和目标面部模型连接起来。该辅助模型能够实现平滑的参数插值,而基于扩散的细化步骤通过参考面部的注意力替换来增强关键面部细节。实验表明,我们的方法产生了视觉上连贯和高保真的变形序列,在定量指标和用户偏好方面都明显优于基于nerf的基线。我们的工作为高保真3D人脸变形在视觉效果、动画和沉浸式体验方面的应用建立了新的基准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GSFaceMorpher: High-Fidelity 3D Face Morphing via Gaussian Splatting

High-fidelity 3D face morphing aims to achieve seamless transitions between realistic 3D facial representations of different identities. Although 3D Gaussian Splatting (3DGS) excels in high-quality rendering, its application to morphing is hindered by the lack of Gaussian primitive correspondence and variations in primitive quantities. To address this, we propose GSFaceMorpher, which is a novel framework for high-fidelity 3D face morphing based on 3DGS. Our method constructs an auxiliary model that bridges the source and target face models by aligning the geometry through Radial Basis Function (RBF) warping and optimizing the appearance in the image space. This auxiliary model enables smooth parameter interpolation, whereas a diffusion-based refinement step enhances critical facial details through attention replacement from the reference faces. Experiments demonstrate that our method produces visually coherent and high-fidelity morphing sequences, significantly outperforming NeRF-based baselines in terms of both quantitative metrics and user preferences. Our work establishes a new benchmark for high-fidelity 3D face morphing with applications in visual effects, animation, and immersive experiences.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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