与苏格拉底对话:基于llm的虚拟现实自然语言对话中感知代理人格与用户人格的关系

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mehmet Efe Sak, Sinan Sonlu, Uğur Güdükbay
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引用次数: 0

摘要

大型语言模型(llm)为用户查询提供几乎即时的类似人类质量的响应。会话代理系统利用LLM后端与文本到语音(TTS)和自动语音识别(ASR)技术相结合,支持自然语言对话,在虚拟环境中实现栩栩如生的角色。本研究探讨了基于llm的自然语言对话中用户人格与感知代理人格之间的关系。我们采用虚拟现实(VR)设置,用户可以与扮演著名哲学家苏格拉底的代理进行对话。为此,我们利用类似于苏格拉底的三维(3D)化身模型,并使用特定的LLM提示从OpenAI的聊天完成应用程序编程接口(API)获得风格答案。我们的用户研究测量了代理的个性和系统的易用性、质量、现实性以及与用户自我报告的个性相关的沉浸感。结果表明,用户的责任心、外向性和情绪稳定性对某些人格因素和系统质量有中等影响。用户尽责性影响感知到的易用性、质量和现实性,而用户外向性影响感知到的代理尽责性、系统现实性和沉浸性。此外,用户的情绪稳定性与感知到的外向性和亲和性相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Talk With Socrates: Relation Between Perceived Agent Personality and User Personality in LLM-Based Natural Language Dialogue Using Virtual Reality

Large Language Models (LLMs) offer almost immediate human-like quality responses to user queries. Conversational agent systems support natural language dialogues utilizing LLM backends in combination with Text-to-Speech (TTS) and Automatic Speech Recognition (ASR) technologies, enabling life-like characters in virtual environments. This study investigates the relationship between user personality and perceived agent personality in LLM-based natural language dialogue. We adopt a Virtual Reality (VR) setting where the user can talk with the agent that assumes the role of Socrates, the famous philosopher. To this end, we utilize a three-dimensional (3D) avatar model resembling Socrates and use specific LLM prompts to get stylistic answers from OpenAI's Chat Completions Application Programming Interface (API). Our user study measures the agent's personality and the system's ease of use, quality, realism, and immersion concerning the user's self-reported personality. The results suggest that the user's conscientiousness, extraversion, and emotional stability have a moderate effect on certain personality factors and system qualities. User conscientiousness affects the perceived ease of use, quality, and realism, while user extraversion affects perceived agent conscientiousness, system realism, and immersion. Additionally, the user's emotional stability correlates with perceived extraversion and agreeableness.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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