{"title":"虚拟世界中共同创造任务的社会共享调节与绩效分析","authors":"Xiao-Feng Wang, Jue-Qi Guan, Jing-Wen Xu, Gwo-Jen Hwang","doi":"10.1111/jcal.70032","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <h3> Background</h3>\n \n <p>Group work plays a significant role in facilitating creative tasks and fostering student creativity, much like collaborative painting is an effective strategy for enhancing team creativity. Successful group work necessitates the establishment of efficient socially shared regulation (SSR). However, in current face-to-face learning environments, high-quality regulation is impeded because of challenges faced by team members in achieving sufficient social interaction, effective regulation and adjusting created content after monitoring and evaluation. Consequently, students struggle to generate high-quality work within group settings.</p>\n </section>\n \n <section>\n \n <h3> Objectives</h3>\n \n <p>The present study explores the frequency and quality of students' SSR, the social interaction among students during socially shared regulation of learning (SSRL), and the performance of group creative tasks using an SSRL-based co-creation approach in the metaverse (Meta-CC).</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>Via a quasi-experimental design, a total of 63 Chinese students in fifth grade were recruited and randomly divided into an experimental group and a control group, with 33 students utilising the Meta-CC approach, whereas the remaining 30 students followed the conventional SSRL-based co-creation (C-CC) approach. The Meta-CC approach not only provides favourable psychological conditions for implementing SSRL in the collaborative process, but also offers a shared virtual space and digital creation tools for conducting creative tasks. The data collection included students' painting works and the painting process.</p>\n </section>\n \n <section>\n \n <h3> Results and Conclusions</h3>\n \n <p>The results demonstrate that the experimental group was significantly better than the control group in terms of frequency and quality of students' SSR, degree of social interaction and creative work performance. This study demonstrates the value of integrating SSRL within the metaverse in facilitating socialised creative activities. Moreover, it informs the design of future creative activities in the metaverse and enriches the theory of SSRL in technological environments and its practical applications.</p>\n </section>\n </div>","PeriodicalId":48071,"journal":{"name":"Journal of Computer Assisted Learning","volume":"41 3","pages":""},"PeriodicalIF":5.1000,"publicationDate":"2025-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Analysis of Socially Shared Regulation and Performance on Co-Creation Tasks in the Metaverse\",\"authors\":\"Xiao-Feng Wang, Jue-Qi Guan, Jing-Wen Xu, Gwo-Jen Hwang\",\"doi\":\"10.1111/jcal.70032\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <h3> Background</h3>\\n \\n <p>Group work plays a significant role in facilitating creative tasks and fostering student creativity, much like collaborative painting is an effective strategy for enhancing team creativity. Successful group work necessitates the establishment of efficient socially shared regulation (SSR). However, in current face-to-face learning environments, high-quality regulation is impeded because of challenges faced by team members in achieving sufficient social interaction, effective regulation and adjusting created content after monitoring and evaluation. Consequently, students struggle to generate high-quality work within group settings.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Objectives</h3>\\n \\n <p>The present study explores the frequency and quality of students' SSR, the social interaction among students during socially shared regulation of learning (SSRL), and the performance of group creative tasks using an SSRL-based co-creation approach in the metaverse (Meta-CC).</p>\\n </section>\\n \\n <section>\\n \\n <h3> Methods</h3>\\n \\n <p>Via a quasi-experimental design, a total of 63 Chinese students in fifth grade were recruited and randomly divided into an experimental group and a control group, with 33 students utilising the Meta-CC approach, whereas the remaining 30 students followed the conventional SSRL-based co-creation (C-CC) approach. The Meta-CC approach not only provides favourable psychological conditions for implementing SSRL in the collaborative process, but also offers a shared virtual space and digital creation tools for conducting creative tasks. The data collection included students' painting works and the painting process.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Results and Conclusions</h3>\\n \\n <p>The results demonstrate that the experimental group was significantly better than the control group in terms of frequency and quality of students' SSR, degree of social interaction and creative work performance. This study demonstrates the value of integrating SSRL within the metaverse in facilitating socialised creative activities. Moreover, it informs the design of future creative activities in the metaverse and enriches the theory of SSRL in technological environments and its practical applications.</p>\\n </section>\\n </div>\",\"PeriodicalId\":48071,\"journal\":{\"name\":\"Journal of Computer Assisted Learning\",\"volume\":\"41 3\",\"pages\":\"\"},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2025-05-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Computer Assisted Learning\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/jcal.70032\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computer Assisted Learning","FirstCategoryId":"95","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/jcal.70032","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
An Analysis of Socially Shared Regulation and Performance on Co-Creation Tasks in the Metaverse
Background
Group work plays a significant role in facilitating creative tasks and fostering student creativity, much like collaborative painting is an effective strategy for enhancing team creativity. Successful group work necessitates the establishment of efficient socially shared regulation (SSR). However, in current face-to-face learning environments, high-quality regulation is impeded because of challenges faced by team members in achieving sufficient social interaction, effective regulation and adjusting created content after monitoring and evaluation. Consequently, students struggle to generate high-quality work within group settings.
Objectives
The present study explores the frequency and quality of students' SSR, the social interaction among students during socially shared regulation of learning (SSRL), and the performance of group creative tasks using an SSRL-based co-creation approach in the metaverse (Meta-CC).
Methods
Via a quasi-experimental design, a total of 63 Chinese students in fifth grade were recruited and randomly divided into an experimental group and a control group, with 33 students utilising the Meta-CC approach, whereas the remaining 30 students followed the conventional SSRL-based co-creation (C-CC) approach. The Meta-CC approach not only provides favourable psychological conditions for implementing SSRL in the collaborative process, but also offers a shared virtual space and digital creation tools for conducting creative tasks. The data collection included students' painting works and the painting process.
Results and Conclusions
The results demonstrate that the experimental group was significantly better than the control group in terms of frequency and quality of students' SSR, degree of social interaction and creative work performance. This study demonstrates the value of integrating SSRL within the metaverse in facilitating socialised creative activities. Moreover, it informs the design of future creative activities in the metaverse and enriches the theory of SSRL in technological environments and its practical applications.
期刊介绍:
The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope