基于CSPMotifsGAN和文化遗产保护的多特征融合皮影图案生成研究

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hui Liang, Rui Wang
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引用次数: 0

摘要

作为传统皮影戏中典型的文化符号,艺术图案蕴含着深刻的历史叙事,是非物质文化遗产保护的重要渠道。然而,这门手艺面临着来自数字娱乐扩散和从业者流失的生存威胁。为了解决这些挑战,本研究提出了CSPMotifsGAN,这是一个增强的CycleGAN框架,通过三个阶段的处理来构建motif数据集:自适应去噪、分层分类和多分支特征提取(轮廓、纹理、颜色)。该模型通过集成对抗损失、周期一致性损失和身份保持损失,有效地解决了传统CycleGAN固有的颜色失真和纹理退化问题。实验结果表明:通过主观评价和统计分析验证了fr起始距离(FID)、峰值信噪比(PSNR)和结构相似指数(SSIM)的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Multi-Feature Fusion Shadow Puppet Motifs Generation Based on CSPMotifsGAN and Cultural Heritage Preservation

As quintessential cultural symbols in traditional shadow puppetry, artistic motifs encapsulate profound historical narratives and serve as vital conduits for intangible cultural heritage preservation. However, this craft confronts existential threats from digital entertainment proliferation and practitioner attrition. To address these challenges, this study proposes CSPMotifsGAN, an enhanced CycleGAN framework for constructing a motif data set through three-stage processing: adaptive denoising, hierarchical classification, and multi-branch feature extraction (contour, texture, color). By integrating adversarial loss, cycle-consistency loss, and identity preservation loss, the model effectively resolves color distortion and textural degradation inherent in conventional CycleGAN. Experimental results demonstrate significant improvements: Fréchet Inception Distance (FID), Peak Signal-to-Noise Ratio (PSNR), and Structural Similarity Index (SSIM), validated through both subjective evaluations and statistical analysis.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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