{"title":"虚拟现实上肢训练任务中控制映射策略对任务表现、动机和参与的影响:一项随机对照试验","authors":"Binhao Huang, Jian Lv, Ligang Qiang","doi":"10.1002/cav.70019","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>This study explores the use of virtual reality (VR) in upper limb rehabilitation, comparing bionic and non-bionic control strategies. While VR shows potential for immersive, engaging rehabilitation, recent findings question the effectiveness of prioritizing user rehabilitation needs over bionic strategies. Few studies have examined the impact of these strategies on motor performance, motivation, and engagement. To address this, we designed two hand motion control systems—bionic and non-bionic—using a virtual block test. The results show that the bionic control strategy improves early training experiences and motor performance, but with practice, the non-bionic control group demonstrates greater adaptability, motor flexibility, and learning efficiency. This suggests that while bionic strategies may be beneficial in early stages, arbitrary control systems offer better long-term outcomes.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial\",\"authors\":\"Binhao Huang, Jian Lv, Ligang Qiang\",\"doi\":\"10.1002/cav.70019\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>This study explores the use of virtual reality (VR) in upper limb rehabilitation, comparing bionic and non-bionic control strategies. While VR shows potential for immersive, engaging rehabilitation, recent findings question the effectiveness of prioritizing user rehabilitation needs over bionic strategies. Few studies have examined the impact of these strategies on motor performance, motivation, and engagement. To address this, we designed two hand motion control systems—bionic and non-bionic—using a virtual block test. The results show that the bionic control strategy improves early training experiences and motor performance, but with practice, the non-bionic control group demonstrates greater adaptability, motor flexibility, and learning efficiency. This suggests that while bionic strategies may be beneficial in early stages, arbitrary control systems offer better long-term outcomes.</p>\\n </div>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"36 3\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2025-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.70019\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70019","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial
This study explores the use of virtual reality (VR) in upper limb rehabilitation, comparing bionic and non-bionic control strategies. While VR shows potential for immersive, engaging rehabilitation, recent findings question the effectiveness of prioritizing user rehabilitation needs over bionic strategies. Few studies have examined the impact of these strategies on motor performance, motivation, and engagement. To address this, we designed two hand motion control systems—bionic and non-bionic—using a virtual block test. The results show that the bionic control strategy improves early training experiences and motor performance, but with practice, the non-bionic control group demonstrates greater adaptability, motor flexibility, and learning efficiency. This suggests that while bionic strategies may be beneficial in early stages, arbitrary control systems offer better long-term outcomes.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.