一种基于加速奖励的深度强化学习的无人机追踪方法

IF 2.4 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Ziya Tan , Mehmet Karaköse
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引用次数: 0

摘要

在本文中,我们提出了一种基于深度强化学习的方法,该方法使用无人机摄像头作为无人机实时自主跟踪另一架无人机的唯一输入源。为此提出了深度学习和深度强化学习算法。首先,使用不同无人机图像的数据集对其中一种目标检测算法YOLO进行训练,以即时检测从后续无人机的相机拍摄的图像中的无人机。被探测到的无人机被包裹在一个盒子里,放在屏幕上。将盒子的大小信息发送给使用深度确定性策略梯度(DDPG)深度强化学习算法训练的智能体,以确定后续无人机的动作。该方法在以下五个不同的场景中进行了测试。这两种场景也在不同光照水平的环境中进行了测试。根据场景的结果,计算出以下准确率最多为99%,无人机响应准确率最多为95%。此外,根据我们的问题设计了OpenAI Gym模拟器,对DDPG agent进行了训练,并在真实环境中对所开发系统的性能进行了测试,并观察了结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A new drone chasing drone approach based on deep reinforcement learning with accelerated rewards
In this paper, we propose a deep reinforcement learning-based approach that uses the drone camera as the only input source for a drone to track another drone in real-time autonomously. Deep learning and deep reinforcement learning algorithms are developed for this proposal. First, one of the object detection algorithms, YOLO, was trained with a dataset of different drone images to instantaneously detect drones in the images taken from the camera of the following drone. The detected drone was enclosed in a box and positioned on the screen. The size information of the box was sent to the agent trained with the Deep deterministic policy gradient (DDPG) deep reinforcement learning algorithm to determine the action of the following drone. This approach is tested in five different following scenarios. These two scenarios were also tested in environments with different light levels. According to the results of the scenarios, the following accuracy rate is calculated to be at most 99 %, and the drone response accuracy rate is calculated to be at most 95 %. In addition, the OpenAI Gym simulator is designed according to our problem, the DDPG agent is trained, the performance of the developed system is tested in a real-world environment, and the results are observed.
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来源期刊
SoftwareX
SoftwareX COMPUTER SCIENCE, SOFTWARE ENGINEERING-
CiteScore
5.50
自引率
2.90%
发文量
184
审稿时长
9 weeks
期刊介绍: SoftwareX aims to acknowledge the impact of software on today''s research practice, and on new scientific discoveries in almost all research domains. SoftwareX also aims to stress the importance of the software developers who are, in part, responsible for this impact. To this end, SoftwareX aims to support publication of research software in such a way that: The software is given a stamp of scientific relevance, and provided with a peer-reviewed recognition of scientific impact; The software developers are given the credits they deserve; The software is citable, allowing traditional metrics of scientific excellence to apply; The academic career paths of software developers are supported rather than hindered; The software is publicly available for inspection, validation, and re-use. Above all, SoftwareX aims to inform researchers about software applications, tools and libraries with a (proven) potential to impact the process of scientific discovery in various domains. The journal is multidisciplinary and accepts submissions from within and across subject domains such as those represented within the broad thematic areas below: Mathematical and Physical Sciences; Environmental Sciences; Medical and Biological Sciences; Humanities, Arts and Social Sciences. Originating from these broad thematic areas, the journal also welcomes submissions of software that works in cross cutting thematic areas, such as citizen science, cybersecurity, digital economy, energy, global resource stewardship, health and wellbeing, etcetera. SoftwareX specifically aims to accept submissions representing domain-independent software that may impact more than one research domain.
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