在MindCrowd队列中,会话内数字运动技能习得与阿尔茨海默病危险因素的关系:横断面描述性研究。

IF 5 Q1 GERIATRICS & GERONTOLOGY
JMIR Aging Pub Date : 2025-04-24 DOI:10.2196/67298
Andrew Hooyman, Matt J Huentelman, Matt De Both, Lee Ryan, Kevin Duff, Sydney Y Schaefer
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引用次数: 0

摘要

背景:先前的研究表明,在实验人员的监督下,实验室中的运动技能习得对阿尔茨海默病(AD)的生物标志物敏感。然而,通过网络通过基于技能的任务对AD风险进行远程无监督筛查,有可能在规模上对更广泛、更多样化的个体进行抽样。目的:研究一款基于网络的运动技能游戏(Super G)及其对AD危险因素(如年龄、性别、APOE ε4携带者状态和语言学习缺陷)的敏感性。方法:向662名年龄在45岁以上的MindCrowd参与者发送电子邮件,这些参与者同意在未来的研究中与我们联系,并记录他们的APOE ε4携带者状态。选择参与的参与者被重定向到超级G网站,在那里他们使用自己的个人电脑在无人监督的情况下远程完成超级G任务。一旦完成,不同的Super G变量被导出。采用线性和logistic多变量回归检验可用AD危险因素(年龄、性别、APOE ε4携带者状态和语言学习)与不同Super G绩效指标之间的关系。结果:来自MindCrowd网络队列的54名参与者(应答率~8%)(平均年龄62.39岁;39岁的女性;23名APOE ε4携带者)完成了75次Super G试验,结果表明Super G性能与各目标危险因素显著相关。具体而言,Super G反应时间较慢与APOE ε4携带者相关(优势比0.12,95% CI 0.02-0.44;P= 0.006),靶区超G时间(TinT)越长与男性相关(优势比32.03,95% CI 3.74-1192,61;P= 0.01), Super G TinT越低与年龄越大相关(β -3.97, 95% CI -6.64 ~ -1.30;P = .005)。此外,性别-色度交互作用表明,超级G色度与语言学习之间的差异关系取决于性别(β男性:色度6.77,95% CI 0.34-13.19;P = .04点)。结论:该实验表明,这款基于网络的游戏Super G有潜力成为一种基于技能的数字生物标志物,用于在资源相对有限的情况下大规模筛查AD风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Relationship Between Within-Session Digital Motor Skill Acquisition and Alzheimer Disease Risk Factors Among the MindCrowd Cohort: Cross-Sectional Descriptive Study.

Background: Previous research has shown that in-lab motor skill acquisition (supervised by an experimenter) is sensitive to biomarkers of Alzheimer disease (AD). However, remote unsupervised screening of AD risk through a skill-based task via the web has the potential to sample a wider and more diverse pool of individuals at scale.

Objective: The purpose of this study was to examine a web-based motor skill game ("Super G") and its sensitivity to risk factors of AD (eg, age, sex, APOE ε4 carrier status, and verbal learning deficits).

Methods: Emails were sent to 662 previous MindCrowd participants who had agreed to be contacted for future research and have their APOE ε4 carrier status recorded and those who were at least 45 years of age or older. Participants who chose to participate were redirected to the Super G site where they completed the Super G task using their personal computer remotely and unsupervised. Once completed, different Super G variables were derived. Linear and logistic multivariable regression was used to examine the relationship between available AD risk factors (age, sex, APOE ε4 carrier status, and verbal learning) and distinct Super G performance metrics.

Results: Fifty-four participants (~8% response rate) from the MindCrowd web-based cohort (mean age of 62.39 years; 39 females; and 23 APOE ε4 carriers) completed 75 trials of Super G. Results show that Super G performance was significantly associated with each of the targeted risk factors. Specifically, slower Super G response time was associated with being an APOE ε4 carrier (odds ratio 0.12, 95% CI 0.02-0.44; P=.006), greater Super G time in target (TinT) was associated with being male (odds ratio 32.03, 95% CI 3.74-1192,61; P=.01), and lower Super G TinT was associated with greater age (β -3.97, 95% CI -6.64 to -1.30; P=.005). Furthermore, a sex-by-TinT interaction demonstrated a differential relationship between Super G TinT and verbal learning depending on sex (βmale:TinT 6.77, 95% CI 0.34-13.19; P=.04).

Conclusions: This experiment demonstrated that this web-based game, Super G, has the potential to be a skill-based digital biomarker for screening of AD risk on a large scale with relatively limited resources.

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来源期刊
JMIR Aging
JMIR Aging Social Sciences-Health (social science)
CiteScore
6.50
自引率
4.10%
发文量
71
审稿时长
12 weeks
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