用户视角、视觉环境和反馈对magic lens显示器上AR目标交互的影响。

IF 6.5
Geert Lugtenberg, Isidro Butaslac, Taishi Sawabe, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato
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引用次数: 0

摘要

由于缺少第三维的视觉信息,使用在2D显示器上可视化的增强内容或指令在近距离内执行任务可能很困难。这是因为屏幕上的世界是从单个摄像头的角度呈现的,通常是在设备本身。然而,当用手执行任务时,触觉反馈支持视觉,而先验知识和视觉环境影响任务表现。本研究从用户的视角呈现世界,以重新启用运动视差的深度线索,并将其与触觉交互期间的传统设备视角进行比较。我们进行了一项涉及20名受试者和两个实验的用户研究。首先,在视觉环境和视角呈现条件下,测量了接触点和深度估计的精度。我们发现,用户视角渲染略微提高了物理表面上目标的触摸精度;然而,它显著改善了没有触觉反馈的互动。当来自环境的上下文信息缺失时,这种影响相对较大,并且随着触觉交互的增加而减弱。在第二个实验中,我们使用用户视角魔术镜头在实际的针头注射场景中验证了所提出的方法,并确认初始注射到虚拟目标的准确性更高。结果表明,在魔术镜头上的用户视角渲染可以提高触觉任务的即时表现,这表明它们对于频繁变化的环境或短时间任务特别有利。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of User Perspective, Visual Context, and Feedback on Interactions with AR targets on Magic-lens Displays.

Performing tasks in a close range using augmented content or instructions visualized on a 2D display can be difficult because of missing visual information in the third dimension. This is because the world on the screen is rendered from the perspective of a single camera, typically on the device itself. However, when performing tasks using hands, haptic feedback supports vision, and prior knowledge and visual context affect task performance. This study rendered the world on a display from the user's perspective to re-enable depth cues from motion parallax and compared it with the conventional device perspective during haptic interactions. We conducted a user study involving 20 subjects and two experiments. First, the accuracy of touchpoint and depth estimation was measured under the conditions of a visual context and perspective rendering on a magic-lens display. We found that user-perspective rendering slightly improved the touch accuracy of targets on a physical surface; however, it significantly improved interactions without tactile feedback. This effect is relatively large when contextual information from the environment is absent, and it diminishes with increased haptic interactions. In the second experiment, we used a user-perspective magic lens to validate the proposed method in a practical needle injection scenario and confirm that the initial injections to virtual targets were more accurate. The results indicate that user-perspective rendering on magic lenses improves immediate performance in haptic tasks, suggesting they are particularly advantageous for frequently changing environments or short-duration tasks.

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