医学生程序性训练的沉浸式虚拟现实模拟:认知负荷与可用性评估。

IF 1.6 4区 医学 Q3 SURGERY
Surgical Innovation Pub Date : 2025-08-01 Epub Date: 2025-04-29 DOI:10.1177/15533506251339920
Junko Tokuno, Ryan M Knobovitch, Fabio Botelho, Howard B Fried, Tamara E Carver, Gerald M Fried
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引用次数: 0

摘要

目的在一项随机对照试验中,我们发现沉浸式虚拟现实(VR)模拟对医学生的程序性技能教学是有效的。我们进一步研究了这个界面的可用性和认知负荷。方法本研究是对先前一项随机对照试验数据的二次分析。22名没有或有限的VR和胸管插入经验的医学生接受了使用市售沉浸式VR模拟的胸管插入培训。参与者完成了培训后可用性(系统可用性量表,SUS,从0-100)和认知负荷(Leppink量表,11分,10项)的调查。评估了三种类型的认知负荷(内在、外在和相关)。采用改进客观结构化技术技能评估(OSATS, 5分,11项)对虚拟现实训练后的人体模拟技术技能进行评估,提取训练前后的知识得分,分析其与可用性和认知负荷的关系。数据以中位数(四分位数范围)表示。结果训练前知识测试中位数为46.7分(40.0 ~ 53.3分),训练后为86.7分(80.0 ~ 90.3分)。OSATS评分为40.5分(35.5 ~ 49.3分),SUS评分为82.5分(73.8 ~ 88.8分),变量间相关性显著(r = 0.51, P = 0.04)。内在、外在和相关认知负荷分别为3.7(1.8-6.1)、0.15(0-1.4)和9.2(6.0-10)。结论沉浸式VR模拟的认知负荷和可用性良好。除了之前所展示的有效性外,VR模拟是一种高度可接受的向医学生教授技术技能的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Virtual Reality Simulation for Medical Student Procedural Training: Assessment of Cognitive Load and Usability.

ObjectiveIn a previous randomized controlled trial, we found immersive virtual reality (VR) simulation to be effective for teaching procedural skills to medical students. We further investigated this interface's usability and cognitive load.MethodsThis was a secondary analysis of data from a previous randomized controlled trial. Twenty-two medical students with no or limited experience with VR and chest tube insertion received training for chest tube insertion using a commercially available immersive VR simulation. Participants completed post-training surveys on usability (System Usability Scale, SUS, from 0-100) and cognitive load (Leppink's scale, 11-point, 10 items). Three types of cognitive loads (intrinsic, extraneous, and germane) were evaluated. Modified Objective Structured Assessment of Technical Skills (OSATS, 5-point, 11 items) for technical skills in a mannequin simulation were assessed after VR training, and in knowledge scores before and after training were extracted to analyze their relationships with usability and cognitive load. Data are presented as median (interquartile range).ResultsMedian scores (%) for the knowledge test were 46.7 (40.0-53.3) at baseline and 86.7 (80.0-90.3) after training. The OSATS score was 40.5 (35.5-49.3), and SUS was 82.5 (73.8-88.8, with significant correlation between these variables (r = 0.51, P = 0.04). The intrinsic, extrinsic, and germane cognitive loads were 3.7 (1.8-6.1), 0.15 (0-1.4), and 9.2 (6.0-10), respectively.ConclusionCognitive load and usability of immersive VR simulation were reported to be excellent. Along with its effectiveness shown previously, VR simulation is a highly acceptable approach for teaching technical skills to medical students.

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来源期刊
Surgical Innovation
Surgical Innovation 医学-外科
CiteScore
2.90
自引率
0.00%
发文量
72
审稿时长
6-12 weeks
期刊介绍: Surgical Innovation (SRI) is a peer-reviewed bi-monthly journal focusing on minimally invasive surgical techniques, new instruments such as laparoscopes and endoscopes, and new technologies. SRI prepares surgeons to think and work in "the operating room of the future" through learning new techniques, understanding and adapting to new technologies, maintaining surgical competencies, and applying surgical outcomes data to their practices. This journal is a member of the Committee on Publication Ethics (COPE).
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