计算机训练对老年自行车手多任务处理能力和道路安全的影响。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Jürgen Pripfl, Thomas E Dorner, Christina Fastl, Christoph Gisinger
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引用次数: 0

摘要

目的:评价为期4周的“BikeRacer-Multitasking”计算机训练计划对多种结果的影响,如多任务处理能力,以及在自行车训练过程中复杂情况下的表现,并与两个积极对照组进行比较。材料与方法:随机对照研究,56例65岁及以上受试者。干预组(IG)进行了为期4周的多任务电脑游戏训练,其中两项任务必须同时进行:在给定的路径上驾驶自行车,尽可能快地对目标刺激做出反应,忽略三个进一步的干扰刺激。第一个控制组(CG1)用没有多任务处理组件的BikeRacer游戏进行训练,第二个控制组(CG2)玩数独。在干预前后,所有三组都进行了两次基于问卷的心理测量性能测试和现实生活中的自行车运动课程任务。结果:随着时间的推移,三组的处理速度均有显著提高。选择性注意(正确答案)在IG和CG1中显著改善,但在CG2中没有(P = 0.022)。IG组多任务处理能力和注意力分散显著提高,CG1组降低,CG2组无变化(P = 0.005)。与训练前相比,训练后三组在自行车课程的一些多任务组件上表现明显更好(没有显著的组间互动)。结论:BikeRacer-Multitasking游戏提高了老年自行车运动员的多任务处理能力,提高了他们在复杂情境下的自行车运动表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of a BikeRacer Computer Training on Multitasking Ability and Road Security in Older Bicycle Riders.

Objective: To evaluate the effects of a 4-week "BikeRacer-Multitasking" computer-based training program on various outcomes, such as multitasking ability, and performance in complex situations on a bicycle exercise course, in comparison with two active control groups. Materials and Methods: Randomized controlled study including 56 participants aged 65 years or older. The intervention group (IG) performed 4 weeks of training with the BikeRacer-Multitasking computer game, in which two tasks had to be carried out at the same time: steering a bicycle on a given path, reacting to a target stimulus as quickly as possible, and ignoring three further distractor stimuli. The first control group (CG1) trained with a version of the BikeRacer game without the multitasking component, and the second control group (CG2) played Sudoku. All three groups performed questionnaire-based psychometric performance tests and tasks on a real-life bicycle exercise course twice, before and after the intervention. Results: Processing speed improved significantly over time in all three groups. Selective attention (correct answers) significantly improved in the IG and CG1, but not in CG2 (P = 0.022 for the interaction). Multitasking ability and divided attention significantly improved in IG, decreased in CG1, and showed no change in CG2 (P = 0.005 for the interaction). All three groups showed significantly better performances in some of the multitasking components in the bicycle course after the training compared with before (no significant group interaction). Conclusion: BikeRacer-Multitasking game increased the multitasking ability of senior cyclists as well as their performance in complex situations of a bicycle exercise course.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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