Achour Khaoula , Lachgar Mohamed , Elloubab Aya , Ait Ouahda Younes , Laanaoui My Driss , Ourahay Mustapha
{"title":"EduXgame:中学教育的游戏化学习","authors":"Achour Khaoula , Lachgar Mohamed , Elloubab Aya , Ait Ouahda Younes , Laanaoui My Driss , Ourahay Mustapha","doi":"10.1016/j.simpa.2025.100761","DOIUrl":null,"url":null,"abstract":"<div><div>EduXgame is a gamified mobile application designed to enhance the learning experience of secondary education students. The application integrates AI-driven content generation, gamification features, and interactive learning tools such as quizzes, flipcards, and matching games. It provides educators with a web interface to upload chapters, which are processed by an AI model to generate learning material dynamically. eduXgame transforms traditional learning methods into engaging, competitive, and interactive experiences, making education more accessible and enjoyable for students.</div></div>","PeriodicalId":29771,"journal":{"name":"Software Impacts","volume":"24 ","pages":"Article 100761"},"PeriodicalIF":1.3000,"publicationDate":"2025-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"EduXgame: Gamified learning for secondary education\",\"authors\":\"Achour Khaoula , Lachgar Mohamed , Elloubab Aya , Ait Ouahda Younes , Laanaoui My Driss , Ourahay Mustapha\",\"doi\":\"10.1016/j.simpa.2025.100761\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>EduXgame is a gamified mobile application designed to enhance the learning experience of secondary education students. The application integrates AI-driven content generation, gamification features, and interactive learning tools such as quizzes, flipcards, and matching games. It provides educators with a web interface to upload chapters, which are processed by an AI model to generate learning material dynamically. eduXgame transforms traditional learning methods into engaging, competitive, and interactive experiences, making education more accessible and enjoyable for students.</div></div>\",\"PeriodicalId\":29771,\"journal\":{\"name\":\"Software Impacts\",\"volume\":\"24 \",\"pages\":\"Article 100761\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2025-05-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Software Impacts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2665963825000211\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Software Impacts","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2665963825000211","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
EduXgame: Gamified learning for secondary education
EduXgame is a gamified mobile application designed to enhance the learning experience of secondary education students. The application integrates AI-driven content generation, gamification features, and interactive learning tools such as quizzes, flipcards, and matching games. It provides educators with a web interface to upload chapters, which are processed by an AI model to generate learning material dynamically. eduXgame transforms traditional learning methods into engaging, competitive, and interactive experiences, making education more accessible and enjoyable for students.