刚体的物理和几何增强神经隐式曲面

IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yuanmu Xu , Guanli Hou , Jiangbei Hu , Tenglong Ren , Xiaokun Wang , Yalan Zhang , Xiaojuan Ban , Chen Qian , Fei Hou , Ying He
{"title":"刚体的物理和几何增强神经隐式曲面","authors":"Yuanmu Xu ,&nbsp;Guanli Hou ,&nbsp;Jiangbei Hu ,&nbsp;Tenglong Ren ,&nbsp;Xiaokun Wang ,&nbsp;Yalan Zhang ,&nbsp;Xiaojuan Ban ,&nbsp;Chen Qian ,&nbsp;Fei Hou ,&nbsp;Ying He","doi":"10.1016/j.cagd.2025.102437","DOIUrl":null,"url":null,"abstract":"<div><div>This paper tackles the challenges of physics-based simulation of rigid bodies in neural rendering, with a focus on 3D model representation and collision handling. We propose Physics and Geometry-Augmented Neural Implicit Surfaces (PGA-NeuS), a novel approach that combines neural implicit surfaces with a differentiable physics solver. In the pre-processing stage, PGA-NeuS reconstructs static scene and object geometry from multi-view images using signed distance fields (SDFs). For dynamic scenes captured in monocular videos, these SDFs, along with the initial position and orientation of moving rigid bodies, are fed into a differentiable rigid body solver to optimize physical parameters, such as initial velocity and friction coefficients. Subsequently, PGA-NeuS leverages color loss, physics loss, and object mask supervision to iteratively refine the neural implicit surface, ensuring the target object's alignment with the predicted motion sequence. We evaluate PGA-NeuS on five real-world scenes, demonstrating its ability to accurately reconstruct realistic motion sequences and estimate physical parameters such as position and velocity. Dataset and source code are available at <span><span>https://github.com/Raining00/PGA-NeuS</span><svg><path></path></svg></span>.</div></div>","PeriodicalId":55226,"journal":{"name":"Computer Aided Geometric Design","volume":"119 ","pages":"Article 102437"},"PeriodicalIF":1.3000,"publicationDate":"2025-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Physics and geometry-augmented neural implicit surfaces for rigid bodies\",\"authors\":\"Yuanmu Xu ,&nbsp;Guanli Hou ,&nbsp;Jiangbei Hu ,&nbsp;Tenglong Ren ,&nbsp;Xiaokun Wang ,&nbsp;Yalan Zhang ,&nbsp;Xiaojuan Ban ,&nbsp;Chen Qian ,&nbsp;Fei Hou ,&nbsp;Ying He\",\"doi\":\"10.1016/j.cagd.2025.102437\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This paper tackles the challenges of physics-based simulation of rigid bodies in neural rendering, with a focus on 3D model representation and collision handling. We propose Physics and Geometry-Augmented Neural Implicit Surfaces (PGA-NeuS), a novel approach that combines neural implicit surfaces with a differentiable physics solver. In the pre-processing stage, PGA-NeuS reconstructs static scene and object geometry from multi-view images using signed distance fields (SDFs). For dynamic scenes captured in monocular videos, these SDFs, along with the initial position and orientation of moving rigid bodies, are fed into a differentiable rigid body solver to optimize physical parameters, such as initial velocity and friction coefficients. Subsequently, PGA-NeuS leverages color loss, physics loss, and object mask supervision to iteratively refine the neural implicit surface, ensuring the target object's alignment with the predicted motion sequence. We evaluate PGA-NeuS on five real-world scenes, demonstrating its ability to accurately reconstruct realistic motion sequences and estimate physical parameters such as position and velocity. Dataset and source code are available at <span><span>https://github.com/Raining00/PGA-NeuS</span><svg><path></path></svg></span>.</div></div>\",\"PeriodicalId\":55226,\"journal\":{\"name\":\"Computer Aided Geometric Design\",\"volume\":\"119 \",\"pages\":\"Article 102437\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2025-04-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Aided Geometric Design\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0167839625000263\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Aided Geometric Design","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0167839625000263","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

本文解决了神经渲染中基于物理的刚体模拟的挑战,重点是3D模型表示和碰撞处理。我们提出了物理和几何增强神经隐式曲面(PGA-NeuS),这是一种将神经隐式曲面与可微物理求解器相结合的新方法。在预处理阶段,PGA-NeuS使用符号距离场(sdf)从多视图图像中重建静态场景和物体几何形状。对于单目视频中捕获的动态场景,这些sdf与运动刚体的初始位置和方向一起被馈送到可微刚体求解器中,以优化物理参数,如初始速度和摩擦系数。随后,PGA-NeuS利用颜色损失、物理损失和对象掩码监督来迭代地改进神经隐式表面,确保目标对象与预测的运动序列对齐。我们在五个真实场景中对PGA-NeuS进行了评估,证明了它能够准确地重建真实的运动序列并估计位置和速度等物理参数。数据集和源代码可从https://github.com/Raining00/PGA-NeuS获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physics and geometry-augmented neural implicit surfaces for rigid bodies
This paper tackles the challenges of physics-based simulation of rigid bodies in neural rendering, with a focus on 3D model representation and collision handling. We propose Physics and Geometry-Augmented Neural Implicit Surfaces (PGA-NeuS), a novel approach that combines neural implicit surfaces with a differentiable physics solver. In the pre-processing stage, PGA-NeuS reconstructs static scene and object geometry from multi-view images using signed distance fields (SDFs). For dynamic scenes captured in monocular videos, these SDFs, along with the initial position and orientation of moving rigid bodies, are fed into a differentiable rigid body solver to optimize physical parameters, such as initial velocity and friction coefficients. Subsequently, PGA-NeuS leverages color loss, physics loss, and object mask supervision to iteratively refine the neural implicit surface, ensuring the target object's alignment with the predicted motion sequence. We evaluate PGA-NeuS on five real-world scenes, demonstrating its ability to accurately reconstruct realistic motion sequences and estimate physical parameters such as position and velocity. Dataset and source code are available at https://github.com/Raining00/PGA-NeuS.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Aided Geometric Design
Computer Aided Geometric Design 工程技术-计算机:软件工程
CiteScore
3.50
自引率
13.30%
发文量
57
审稿时长
60 days
期刊介绍: The journal Computer Aided Geometric Design is for researchers, scholars, and software developers dealing with mathematical and computational methods for the description of geometric objects as they arise in areas ranging from CAD/CAM to robotics and scientific visualization. The journal publishes original research papers, survey papers and with quick editorial decisions short communications of at most 3 pages. The primary objects of interest are curves, surfaces, and volumes such as splines (NURBS), meshes, subdivision surfaces as well as algorithms to generate, analyze, and manipulate them. This journal will report on new developments in CAGD and its applications, including but not restricted to the following: -Mathematical and Geometric Foundations- Curve, Surface, and Volume generation- CAGD applications in Numerical Analysis, Computational Geometry, Computer Graphics, or Computer Vision- Industrial, medical, and scientific applications. The aim is to collect and disseminate information on computer aided design in one journal. To provide the user community with methods and algorithms for representing curves and surfaces. To illustrate computer aided geometric design by means of interesting applications. To combine curve and surface methods with computer graphics. To explain scientific phenomena by means of computer graphics. To concentrate on the interaction between theory and application. To expose unsolved problems of the practice. To develop new methods in computer aided geometry.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信