{"title":"基于多属性感知图网络的宽松服装动画","authors":"Peng Zhang, Bo Fei, Meng Wei, Jiamei Zhan, Kexin Wang, Youlong Lv","doi":"10.1002/cav.70017","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Current AI animation generation methods excel in tight-fitting clothing scenarios but struggle with deformation distortion and the gradual loss of wrinkles over extended simulations in loose-fitting clothing. To address these issues, we propose a multi-attribute-aware Graph Network. This approach mitigates the gradual loss of wrinkles by dividing animation sequences into multiple stages based on motion categories, recognizing that identical body postures can cause different clothing deformations due to varying motion tendencies. In each stage, we first restore coarse, globally guided deformations based on the motion category, followed by enhancing detailed features. We observed that garments within the same sport category exhibit similar local wrinkles and that the degree of fit to the body varies significantly across different regions of the same garment. We introduce two specific clothing attributes: “looseness” and “deformity,” which relate to local wrinkles and have physical significance. A clothing attribute encoder perceives these attributes and constructs a clothing graph model to estimate detailed features. Our method effectively handles clothing deformations across various motion types, including extreme postures, with qualitative and quantitative analyses confirming its effectiveness.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 2","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"LFGarNet: Loose-Fitting Garment Animation With Multi-Attribute-Aware Graph Network\",\"authors\":\"Peng Zhang, Bo Fei, Meng Wei, Jiamei Zhan, Kexin Wang, Youlong Lv\",\"doi\":\"10.1002/cav.70017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>Current AI animation generation methods excel in tight-fitting clothing scenarios but struggle with deformation distortion and the gradual loss of wrinkles over extended simulations in loose-fitting clothing. To address these issues, we propose a multi-attribute-aware Graph Network. This approach mitigates the gradual loss of wrinkles by dividing animation sequences into multiple stages based on motion categories, recognizing that identical body postures can cause different clothing deformations due to varying motion tendencies. In each stage, we first restore coarse, globally guided deformations based on the motion category, followed by enhancing detailed features. We observed that garments within the same sport category exhibit similar local wrinkles and that the degree of fit to the body varies significantly across different regions of the same garment. We introduce two specific clothing attributes: “looseness” and “deformity,” which relate to local wrinkles and have physical significance. A clothing attribute encoder perceives these attributes and constructs a clothing graph model to estimate detailed features. Our method effectively handles clothing deformations across various motion types, including extreme postures, with qualitative and quantitative analyses confirming its effectiveness.</p>\\n </div>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"36 2\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2025-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.70017\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70017","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
LFGarNet: Loose-Fitting Garment Animation With Multi-Attribute-Aware Graph Network
Current AI animation generation methods excel in tight-fitting clothing scenarios but struggle with deformation distortion and the gradual loss of wrinkles over extended simulations in loose-fitting clothing. To address these issues, we propose a multi-attribute-aware Graph Network. This approach mitigates the gradual loss of wrinkles by dividing animation sequences into multiple stages based on motion categories, recognizing that identical body postures can cause different clothing deformations due to varying motion tendencies. In each stage, we first restore coarse, globally guided deformations based on the motion category, followed by enhancing detailed features. We observed that garments within the same sport category exhibit similar local wrinkles and that the degree of fit to the body varies significantly across different regions of the same garment. We introduce two specific clothing attributes: “looseness” and “deformity,” which relate to local wrinkles and have physical significance. A clothing attribute encoder perceives these attributes and constructs a clothing graph model to estimate detailed features. Our method effectively handles clothing deformations across various motion types, including extreme postures, with qualitative and quantitative analyses confirming its effectiveness.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.