基于多属性感知图网络的宽松服装动画

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Peng Zhang, Bo Fei, Meng Wei, Jiamei Zhan, Kexin Wang, Youlong Lv
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引用次数: 0

摘要

目前的人工智能动画生成方法在紧身服装场景中表现出色,但在宽松服装的扩展模拟中,会遇到变形失真和皱纹逐渐消失的问题。为了解决这些问题,我们提出了一个多属性感知的图网络。这种方法通过将动画序列划分为基于运动类别的多个阶段来减轻皱纹的逐渐损失,认识到相同的身体姿势可能由于不同的运动趋势而导致不同的服装变形。在每个阶段,我们首先根据运动类别恢复粗糙的全局引导变形,然后增强详细特征。我们观察到,同一运动类别的服装表现出相似的局部褶皱,同一件服装的不同区域对身体的贴合程度差异很大。我们介绍了两个特定的服装属性:“宽松”和“畸形”,它们与局部皱纹有关,具有物理意义。服装属性编码器感知这些属性并构造服装图模型来估计详细特征。我们的方法有效地处理了各种运动类型的服装变形,包括极端的姿势,并通过定性和定量分析证实了其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

LFGarNet: Loose-Fitting Garment Animation With Multi-Attribute-Aware Graph Network

LFGarNet: Loose-Fitting Garment Animation With Multi-Attribute-Aware Graph Network

Current AI animation generation methods excel in tight-fitting clothing scenarios but struggle with deformation distortion and the gradual loss of wrinkles over extended simulations in loose-fitting clothing. To address these issues, we propose a multi-attribute-aware Graph Network. This approach mitigates the gradual loss of wrinkles by dividing animation sequences into multiple stages based on motion categories, recognizing that identical body postures can cause different clothing deformations due to varying motion tendencies. In each stage, we first restore coarse, globally guided deformations based on the motion category, followed by enhancing detailed features. We observed that garments within the same sport category exhibit similar local wrinkles and that the degree of fit to the body varies significantly across different regions of the same garment. We introduce two specific clothing attributes: “looseness” and “deformity,” which relate to local wrinkles and have physical significance. A clothing attribute encoder perceives these attributes and constructs a clothing graph model to estimate detailed features. Our method effectively handles clothing deformations across various motion types, including extreme postures, with qualitative and quantitative analyses confirming its effectiveness.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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