量子:大学生定量分析的游戏化实验室实验

IF 2.5 3区 教育学 Q2 CHEMISTRY, MULTIDISCIPLINARY
Nicholette Stewart,  and , Molly B. Atkinson*, 
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引用次数: 0

摘要

参加定量分析实验课程的本科生经常受到滴定无聊的困扰(由于整个学期重复滴定实验而产生的疲劳),经常导致学生优先考虑快速完成而不是学习基本技能。之前的研究表明,这会降低动机和参与度,从而降低对内容知识和技能的长期留存。一个潜在的解决方案是执行游戏化实验。我们开发并实施了一个新的游戏化滴定实验,用于本科定量分析实验室。这个新颖的游戏,Quantimon,是一个纸牌游戏,允许学生在团队中工作,以获得最高的熟练程度为目标,以建立自己的角色化学家。学生完成实验并根据任务回答问题,获得熟练度卡。在每个团队都建立了自己的角色化学家之后,他们将在基于游戏化的实验室场景中进行战斗,在这里团队将根据正确与否抽取一些琐事卡片。在游戏化滴定实验室实验中,学生的动机和经验细节通过一项开发的调查进行评估。描述了新游戏的细节,数据表明,完成游戏化实验室实验后,学生的动机有所增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Quantimon: A Gamified Laboratory Experiment for Undergraduate Quantitative Analysis

Quantimon: A Gamified Laboratory Experiment for Undergraduate Quantitative Analysis

Undergraduate students enrolled in the Quantitative Analysis laboratory course are often plagued with titration boredom (fatigue due to the repetition of titration-based experiments throughout the semester), often leading students to prioritize finishing quickly over learning essential skills. This has been previously shown to decrease motivation and engagement, which has been linked to decreased long-term retention of content knowledge and skills. One potential solution is the implementation of gamified experiments. We developed and implemented a novel gamified titration experiment to be used in the undergraduate Quantitative Analysis laboratory. This novel game, Quantimon, is a card game that allows students to work in teams with the goal of earning the highest proficiency in order to build their own character chemist. Students complete the laboratory experiment and answer questions following each task to earn proficiency cards. After each team has built their character chemist, they battle in gamified laboratory-based scenarios, where teams draw trivia cards that either give or take damage depending on correctness. Student motivation and details on experience during the gamified titration laboratory experiment were assessed using a developed survey. Details of the novel game have been described, with data indicating an increase in student motivation when completing the gamified laboratory experiment.

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来源期刊
Journal of Chemical Education
Journal of Chemical Education 化学-化学综合
CiteScore
5.60
自引率
50.00%
发文量
465
审稿时长
6.5 months
期刊介绍: The Journal of Chemical Education is the official journal of the Division of Chemical Education of the American Chemical Society, co-published with the American Chemical Society Publications Division. Launched in 1924, the Journal of Chemical Education is the world’s premier chemical education journal. The Journal publishes peer-reviewed articles and related information as a resource to those in the field of chemical education and to those institutions that serve them. JCE typically addresses chemical content, activities, laboratory experiments, instructional methods, and pedagogies. The Journal serves as a means of communication among people across the world who are interested in the teaching and learning of chemistry. This includes instructors of chemistry from middle school through graduate school, professional staff who support these teaching activities, as well as some scientists in commerce, industry, and government.
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