工程教育中的严肃游戏:评估新奇效应和先前游戏经验的影响

IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Laura Romero Rodríguez, Alberto Sánchez-Alzola, Alejandro Salazar
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引用次数: 0

摘要

本研究探讨了两种严肃的角色扮演类电子游戏在工程教育中的实施,重点关注它们的新奇效果、对学习成绩的影响以及先前游戏经验的作用。学生对有用性的感知、游戏乐趣水平或动机等因素都被考虑在内。在2022/2023学年期间,这些游戏被整合到Cádiz大学(西班牙)的一门工程课程中,从288名玩第一款游戏的学生和252名玩第二款游戏的学生那里收集了反馈。结果显示,新生和复读生之间没有显著的新奇效应。然而,与玩过早期版本游戏的学生的反馈进行比较后发现,他们的乐趣感和总体评分有所下降,这表明由于之前接触过这些特定游戏,可能会产生潜在的新奇效应。尽管如此,动机水平仍然很高,大多数学生报告说,在玩了游戏后,他们的动机增加了,对学科复杂性的感知降低了。这些游戏对学习成绩也有积极的影响,因为玩游戏的学生得分更高。此外,一般之前的游戏经验并没有显著影响游戏的影响,这表明它们对经验丰富的玩家和非玩家都适用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience

This study explores the implementation of two serious Role-Playing Game video games in engineering education, focusing on their novelty effects, impact on academic performance, and the role of prior gaming experience. Factors such as student perception of usefulness, game fun level, or motivation are considered. The games were integrated into an engineering course at the University of Cádiz (Spain) during the 2022/2023 academic year, with feedback collected from 288 students who played the first game and 252 who played the second. Results showed no significant novelty effects between new and repeating students. However, a comparison with feedback from students who had played earlier versions of the games indicated a decrease in perceived fun and overall ratings, suggesting a potential novelty effect due to prior exposure to these specific games. Despite this, motivation levels remained high, with most students reporting increased motivation and a reduction in the perceived complexity of the subject after playing. The games also positively impacted academic performance, as students who played them achieved higher scores. Additionally, general prior gaming experience did not significantly affect the games' impact, indicating their suitability for both experienced gamers and nongamers alike.

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来源期刊
Computer Applications in Engineering Education
Computer Applications in Engineering Education 工程技术-工程:综合
CiteScore
7.20
自引率
10.30%
发文量
100
审稿时长
6-12 weeks
期刊介绍: Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.
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