技术康复对手受累风湿病的影响:一项单盲随机对照试验。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Sebahat Yaprak Cetin, Saniye Yardim, Mert Dogan, Gulsah Sutcuoglu Ucmak, Ozgun Kaya Kara, Ayse Ayan
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引用次数: 0

摘要

目的:本研究的目的是研究基于技术的康复对手部受损伤的风湿性疾病患者的握力、功能和疾病活动性的影响,并将这些影响与传统手部康复的效果和继续常规生活的对照组进行比较。材料与方法:本研究纳入45例确诊为累及手部的风湿性疾病患者,平均年龄52.24±10.03岁。将患者随机分为干预组(n = 15)、常规组(n = 15)和对照组(n = 15)。干预组采用虚拟现实(VR)应用和跳跃运动控制器(LMC)装置,常规运动组每周进行2次拉伸和强化运动,持续8周。采用疾病活动度评分-28、测功仪、捏计、密歇根手结局测试、Duruöz手指数、捷成手功能测试和9孔钉测试进行评估。结果:干预后,LMC组在捷成手功能测试、9孔钉测试和握力方面均有显著差异(P < 0.05)。结论:对于有手受累的风湿性疾病患者,在物理治疗师的指导下,通过LMC进行VR康复对患者的握力和手功能有积极的影响。开发在治疗过程中保持患者运动动机的方法可能有助于增加和维持这些效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effects of Technology-Based Rehabilitation in Rheumatic Diseases with Hand Involvement: A Single Blind Randomized Controlled Trial.

Objective: The aim of this study was to examine the effect of technology-based rehabilitation on grip strength, functionality, and disease activity in rheumatic diseases with hand involvement, and to compare these effects with the effects of conventional hand rehabilitation and with a control group that continued routine life. Materials and Methods: The study included 45 patients, with a mean age of 52.24 ± 10.03 years, who were diagnosed with rheumatic disease involving the hand. The patients were randomized to an intervention group (n = 15), conventional group (n = 15), and control group (n = 15). A virtual reality (VR) application with a leap motion controller (LMC) device was applied to the intervention group and stretching and strengthening exercises were applied to the conventional exercise group twice a week for 8 weeks. Evaluations were made using the Disease Activity Score-28, dynamometer, pinch meter, Michigan hand outcome test, Duruöz Hand Index, Jebsen hand function test, and 9-hole peg test. Results: A significant difference was determined in favor of the LMC group in terms of the Jebsen Hand Function test, 9-hole peg test and grip strength after the intervention (P < 0.05). Conclusion: For patients with rheumatic diseases with hand involvement, VR rehabilitation via LMC under the guidance of a physiotherapist has positive effects on the patients' grip strength and hand functions. Developing approaches that will maintain patients' motivation for exercise during the treatment process may help increase and maintain these effects.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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