GaussEdit:自适应3D场景编辑与文本和图像提示。

Zhenyu Shu, Junlong Yu, Kai Chao, Shiqing Xin, Ligang Liu
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引用次数: 0

摘要

本文介绍了一种基于文本和图像提示的自适应3D场景编辑框架GaussEdit。GaussEdit利用3D高斯喷溅作为场景表示的支柱,通过三个阶段的过程实现方便的兴趣区域选择和高效编辑。第一阶段包括初始化三维高斯,以确保高质量的编辑。第二阶段采用自适应全局-局部优化策略来平衡全局场景一致性和详细的局部编辑,并采用类别引导正则化技术来缓解Janus问题。最后阶段使用复杂的图像到图像合成技术增强编辑对象的纹理,确保结果在视觉上是真实的,并与给定的提示紧密一致。实验结果表明,GaussEdit在编辑精度、视觉保真度和处理速度上都优于现有方法。通过成功地将用户指定的概念嵌入到3D场景中,GaussEdit是一个功能强大的工具,用于详细和用户驱动的3D场景编辑,比传统方法提供了显着改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts.

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.

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