{"title":"高等工程教育中的虚拟现实与增强现实:系统文献综述","authors":"Shuai Yuan, Huan Huang, Linjing Wu","doi":"10.1002/cae.70022","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Over the last few decades, many studies have explored the uses of virtual reality (VR) or augmented reality (AR) in different disciplines and examined their effects on learning. However, the effectiveness of the uses of VR and AR on students' learning is still inconclusive, and the uses and effects of VR or AR within the specific domain of higher engineering education have not been explored in extensive detail. The aim of this article is to systematically examine the overall effect of the uses of VR and AR in higher engineering education on different learning outcomes by meta-analyzing the results of 35 comparative studies from 24 high-quality journal papers published between 2013 and 2023. The results indicated that the uses of VR and AR in higher engineering education have a medium positive overall effect on cognitive outcomes (<i>g</i> = 0.60, <i>p</i> < 0.01), have a large positive overall effect on psychomotor outcomes (<i>g</i> = 1.67, <i>p</i> < 0.01), and have a small positive effect on affective outcomes (<i>g</i> = 0.30, <i>p</i> < 0.01). Furthermore, both the type of VR/AR technology and the engineering subdiscipline don't influence the effectiveness of VR/AR applications that were used. Such results provided empirical evidence for teachers and policymakers to adopt VR and AR in higher engineering education.</p>\n </div>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"33 3","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2025-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual Reality and Augmented Reality in Higher Engineering Education: A Systematic Literature Review\",\"authors\":\"Shuai Yuan, Huan Huang, Linjing Wu\",\"doi\":\"10.1002/cae.70022\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>Over the last few decades, many studies have explored the uses of virtual reality (VR) or augmented reality (AR) in different disciplines and examined their effects on learning. However, the effectiveness of the uses of VR and AR on students' learning is still inconclusive, and the uses and effects of VR or AR within the specific domain of higher engineering education have not been explored in extensive detail. The aim of this article is to systematically examine the overall effect of the uses of VR and AR in higher engineering education on different learning outcomes by meta-analyzing the results of 35 comparative studies from 24 high-quality journal papers published between 2013 and 2023. The results indicated that the uses of VR and AR in higher engineering education have a medium positive overall effect on cognitive outcomes (<i>g</i> = 0.60, <i>p</i> < 0.01), have a large positive overall effect on psychomotor outcomes (<i>g</i> = 1.67, <i>p</i> < 0.01), and have a small positive effect on affective outcomes (<i>g</i> = 0.30, <i>p</i> < 0.01). Furthermore, both the type of VR/AR technology and the engineering subdiscipline don't influence the effectiveness of VR/AR applications that were used. Such results provided empirical evidence for teachers and policymakers to adopt VR and AR in higher engineering education.</p>\\n </div>\",\"PeriodicalId\":50643,\"journal\":{\"name\":\"Computer Applications in Engineering Education\",\"volume\":\"33 3\",\"pages\":\"\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Applications in Engineering Education\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cae.70022\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Applications in Engineering Education","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cae.70022","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
摘要
在过去的几十年里,许多研究探索了虚拟现实(VR)或增强现实(AR)在不同学科中的应用,并研究了它们对学习的影响。然而,使用VR和AR对学生学习的有效性仍然是不确定的,并且VR或AR在高等工程教育的特定领域内的使用和效果尚未得到广泛的详细探讨。本文的目的是通过荟萃分析2013年至2023年间发表的24篇高质量期刊论文中的35项比较研究的结果,系统地检查高等工程教育中使用VR和AR对不同学习成果的总体影响。结果表明,在高等工程教育中使用VR和AR对认知结果有中等正向总体影响(g = 0.60, p < 0.01),对精神运动结果有较大正向总体影响(g = 1.67, p < 0.01),对情感结果有较小正向影响(g = 0.30, p < 0.01)。此外,VR/AR技术的类型和工程子学科都不会影响所使用的VR/AR应用程序的有效性。这些结果为教师和政策制定者在高等工程教育中采用VR和AR提供了经验证据。
Virtual Reality and Augmented Reality in Higher Engineering Education: A Systematic Literature Review
Over the last few decades, many studies have explored the uses of virtual reality (VR) or augmented reality (AR) in different disciplines and examined their effects on learning. However, the effectiveness of the uses of VR and AR on students' learning is still inconclusive, and the uses and effects of VR or AR within the specific domain of higher engineering education have not been explored in extensive detail. The aim of this article is to systematically examine the overall effect of the uses of VR and AR in higher engineering education on different learning outcomes by meta-analyzing the results of 35 comparative studies from 24 high-quality journal papers published between 2013 and 2023. The results indicated that the uses of VR and AR in higher engineering education have a medium positive overall effect on cognitive outcomes (g = 0.60, p < 0.01), have a large positive overall effect on psychomotor outcomes (g = 1.67, p < 0.01), and have a small positive effect on affective outcomes (g = 0.30, p < 0.01). Furthermore, both the type of VR/AR technology and the engineering subdiscipline don't influence the effectiveness of VR/AR applications that were used. Such results provided empirical evidence for teachers and policymakers to adopt VR and AR in higher engineering education.
期刊介绍:
Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.