PantographHaptics:一种利用受电弓机制实现大表面被动触觉互动的技术。

Marcus K. E. Friedel;Zachary McKendrick;Ehud Sharlin;Ryo Suzuki
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引用次数: 0

摘要

在虚拟现实(VR)中,现有的手尺度被动交互技术不适合连续的大规模渲染:房间尺度代理缺乏可移植性,可穿戴机械臂耗能大,容易产生摩擦。本文提出了一种在VR中提供墙壁触觉的技术,该技术支持便携式,被动和大规模的用户交互。我们提出了一种潜在的解决方案,即受电弓触觉,这是一种利用受电弓的缩放特性来被动呈现二自由度体尺度表面的技术,以克服现有方法中的局限性。我们通过两个原型来演示PantographHaptics:接地系统HapticLever和可穿戴设备Feedbackpack。我们用技术和用户评估来评估这些原型。我们的第一项研究比较了HapticLever与传统触觉模式,而我们的第二项研究验证了Feedbackpack的可用性和交互保真度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PantographHaptics: A Technique for Large-Surface Passive Haptic Interactions using Pantograph Mechanisms
In Virtual Reality (VR), existing hand-scale passive interaction techniques are unsuitable for continuous large-scale renders: room-scale proxies lack portability, and wearable robotic arms are energy-intensive and induce friction. This paper presents a technique for providing wall haptics in VR which supports portable, passive, and large-scale user interactions. We propose a potential solution, PantographHaptics, a technique which uses the scaling properties of a pantograph to passively render two-degree-of-freedom body-scale surfaces to overcome the limitations present in existing methods. We demonstrate PantographHaptics through two prototypes: HapticLever, a grounded system, and Feedbackpack, a wearable device. We evaluate these prototypes with technical and user evaluations. Our 9-participant first study compares HapticLever against traditional haptic modalities, while our 7-participant second study verifies Feedbackpack's usability and interaction fidelity.
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