从显示到交互:跨现实系统的设计模式。

Robbe Cools, Jihae Han, Augusto Esteves, Adalberto L Simeone
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引用次数: 0

摘要

交叉现实是一个新兴的研究领域,涉及在现实-虚拟连续体上的不同点上运行的系统。这些系统通常很复杂,涉及多个现实和用户,因此需要一个总体设计框架,尽管人们对这个框架的兴趣越来越大,但尚未开发出来。本文通过展示跨现实应用程序的11种设计模式来解决这一需求,这些模式跨越以下四类:基本模式、原始模式、显示模式和交互模式。为了开发这些设计模式,我们分析了60篇论文的样本,目的是确定重复出现的解决方案。然后以意图、解决方案和应用程序示例的形式描述这些模式,并附有图表和原型示例。本文为设计人员提供了一组全面的模式,他们可以在创建跨现实系统时使用这些模式并从中汲取灵感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Display to Interaction: Design Patterns for Cross-Reality Systems.

Cross-reality is an emerging research area concerned with systems operating across different points on the reality-virtuality continuum. These systems are often complex, involving multiple realities and users, and thus there is a need for an overarching design framework, which, despite growing interest has yet to be developed. This paper addresses this need by presenting eleven design patterns for cross-reality applications across the following four categories: fundamental, origin, display, and interaction patterns. To develop these design patterns we analysed a sample of 60 papers, with the goal of identifying recurring solutions. These patterns were then described in form of intent, solution, and application examples, accompanied by a diagram and archetypal example. This paper provides designers with a comprehensive set of patterns that they can use and draw inspiration from when creating cross-reality systems.

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