通过VR隐喻引出增强消费者洞察力。

Sai Priya Jyothula;Andrew E. Johnson
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引用次数: 0

摘要

在消费者研究中,了解消费者的行为和体验对于做出有关产品设计、创新和营销的明智决策至关重要。Zaltman的隐喻引出技术(Metaphor Elicitation Technique,简称ZMET)利用隐喻和非语言交际来揭示和深入了解消费者的思想和情感。本文介绍了一种新颖的系统,使消费者研究人员(采访者)能够在虚拟现实(VR)中进行改进版的隐喻启发访谈。消费者(参与者)在虚拟环境中使用3D物体来表达他们的想法和情感,而不是传统的在ZMET采访中使用图片。该系统采用非对称设置,参与者使用头戴式显示器(HMD)沉浸在VR中,而采访者则通过显示器查看参与者的视角。我们讨论了虚拟现实系统的技术和设计方面,并提出了一项用户研究(N = 17)的结果,我们进行了这项研究,以验证在虚拟现实中进行隐喻引出访谈的有效性。这项工作还探讨了参与者和面试官在面试期间的经历,旨在确定潜在的改进。数据的定性和定量分析表明,沉浸、在场和具身互动如何积极影响和帮助参与者的思想、观点和情感的意义构建和更深层次的表达。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing Consumer Insights Through VR Metaphor Elicitation
In consumer research, understanding consumer behavior and experiences is vital for making informed decisions about product design, innovation and marketing. Zaltman's Metaphor Elicitation Technique (ZMET) leverages metaphors and non-verbal communication to uncover and gain deeper insights into consumers' thoughts and emotions. This paper introduces a novel system that enables consumer researchers (interviewers) to perform a modified version of metaphor elicitation interviews in virtual reality (VR). Consumers (participants) use 3D objects in the virtual environment to express their thoughts and emotions, instead of pictures conventionally used in a ZMET interview. The system features an asymmetric setup where the participant is immersed in VR using a head-mounted display (HMD), while the interviewer views the participant's perspective on a monitor. We discuss the technical and design aspects of the VR system and present the results of a user study (N=17) that we conducted to validate the effectiveness of performing the metaphor elicitation interviews in VR. This work also explores the experiences of both participants and interviewers during the interview sessions, aiming to identify potential improvements. The qualitative and quantitative analysis of the data demonstrated how immersion, presence and embodied interaction positively affect and aid in sense-making and deeper expression of the participants' thoughts, perspectives and emotions.
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