无缝虚拟现实:弥合沉浸式和非沉浸式可视化的鸿沟。

Shuqi Liao, Sparsh Chaudhri, Maanas K Karwa, Voicu Popescu
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引用次数: 0

摘要

本文描述了无缝虚拟现实(SeamlessVR),一种从虚拟现实(VR)头显中的沉浸式可视化有效切换到屏幕上的非沉浸式可视化的方法。无缝vr实现了3D可视化到2D可视化的连续变形,与用户摘下耳机后在屏幕上看到的内容相匹配。这种可视化连续性减少了将沉浸式可视化与非沉浸式可视化连接起来的认知努力,帮助用户在屏幕上继续执行头显中开始的可视化任务。在irb批准的用户研究中,我们将无缝vr与直接摘下耳机的传统方法进行了比较,N = 30名参与者。与传统方法相比,SeamlessVR在复杂抽象和现实场景中目标跟踪的时间和准确性、参与者从沉浸式可视化到非沉浸式可视化转换的感知以及可用性方面都具有显著优势。无缝vr并没有引起晕屏的担忧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SeamlessVR: Bridging the Immersive to Non-Immersive Visualization Divide.

The paper describes SeamlessVR, a method for switching effectively from immersive visualization, in a virtual reality (VR) headset, to non-immersive visualization, on screen. SeamlessVR implements a continuous morph of the 3D visualization to a 2D visualization that matches what the user will see on screen after removing the headset. This visualization continuity reduces the cognitive effort of connecting the immersive to the non-immersive visualization, helping the user continue on screen a visualization task started in the headset. We have compared SeamlessVR to the conventional approach of directly removing the headset in an IRB-approved user study with N = 30 participants. SeamlessVR had a significant advantage over the conventional approach in terms of time and accuracy for target tracking in complex abstract and realistic scenes and in terms of participants' perception of the switch from immersive to non-immersive visualization, as well as in terms of usability. SeamlessVR did not pose cybersickness concerns.

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