Hit Around:代入式移动机器人,具有身临其境和用力交互的偶遇式触觉。

Yu-Hsiang Weng;Ping-Hsuan Han;Kuan-Ning Chang;Chi-Yu Lin;Chia-Hui Lin;Ho Yin Ng;Chien-Hsing Chou;Wen-Hsin Chiu
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引用次数: 0

摘要

之前的研究已经展示了沉浸式技术的潜力,可以让体育活动变得更吸引人。通过遭遇式触觉反馈,用户可以在替代现实中感受到更真实的用力互动感。虽然替代现实已经利用物理环境、道具和设备来提供遭遇式触觉反馈,但它们无法承受人类的猛烈力量,并且在用户同时移动时(例如在格斗运动中)无法提供反馈。在这项工作中,我们提出了Hit Around,这是一种用于沉浸式和用力交互的替代移动机器人,用户可以在任何地方移动和击打虚拟对手并感知遇到型触觉反馈。我们从三个展览中通过迭代原型收集了沉浸式运动互动的见解,然后设计和实现了硬件系统和应用程序。为了了解机动能力和负重能力,我们进行了两次技术评估和一次实验室实验来验证可行性。最后,一项现场部署研究探讨了使用遭遇型触觉开发沉浸式运动交互的局限性和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic
Previous works have shown the potential of immersive technologies to make physical activities a more engaging experience. With encountered-type haptic feedback, users can perceive a more realistic sensation for exertion interaction in substitutions reality. Although substitutional reality has utilized physical environments, props, and devices to provide encountered-type haptic feedback, these cannot withstand the fierce force of humans and do not give feedback when users move around simultaneously, such as in combat sports. In this work, we present Hit Around, a substitutional moving robot for immersive and exertion interaction, in which the user can move and punch the virtual opponent and perceive encountered-type haptic feedback anywhere. We gathered insight into immersive exertion interaction from three exhibitions with iterative prototypes, then designed and implemented the hardware system and application. To understand the ability of mobility and weight loading, we conducted two technical evaluations and a laboratory experiment to validate the feasibility. Finally, a field deployment study explored the limitations and challenges of developing immersive exertion interaction with encountered-type haptics.
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