面向元经验优化的资源分配:一种多目标多智能体进化强化学习方法

IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Lei Feng;Xiaoyi Jiang;Yao Sun;Dusit Niyato;Yu Zhou;Shiyi Gu;Zhixiang Yang;Yang Yang;Fanqin Zhou
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引用次数: 0

摘要

在虚拟世界中,实时、并发的服务,如虚拟教室和沉浸式游戏,需要本地图形渲染来保持低延迟。然而,用户设备有限的处理能力和电池容量使得平衡体验质量(QoE)和终端能耗成为一项挑战。本文研究了一个涉及电力控制和供电容量分配的多目标优化问题,将其表述为多目标优化问题。该问题旨在最小化能耗,同时最大化元沉浸(MI),这是一种将客观网络性能与主观用户感知相结合的度量。为了解决这一问题,我们提出了一种基于用户-对象-注意的多目标多智能体进化强化学习算法(M2ERL-UOA)。该算法采用了多智能体预测驱动的进化学习机制,并对虚拟对象进行了优化的渲染能力决策。该算法可以产生一个达到纳什均衡的优Pareto前沿。仿真结果表明,该算法能够生成Pareto front,能够有效地适应动态用户偏好,并显著缩短决策时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Resource Allocation for Metaverse Experience Optimization: A Multi-Objective Multi-Agent Evolutionary Reinforcement Learning Approach
In the Metaverse, real-time, concurrent services such as virtual classrooms and immersive gaming require local graphic rendering to maintain low latency. However, the limited processing power and battery capacity of user devices make it challenging to balance Quality of Experience (QoE) and terminal energy consumption. In this paper, we investigate a multi-objective optimization problem (MOP) regarding power control and rendering capacity allocation by formulating it as a multi-objective optimization problem. This problem aims to minimize energy consumption while maximizing Meta-Immersion (MI), a metric that integrates objective network performance with subjective user perception. To solve this problem, we propose a Multi-Objective Multi-Agent Evolutionary Reinforcement Learning with User-Object-Attention (M2ERL-UOA) algorithm. The algorithm employs a prediction-driven evolutionary learning mechanism for multi-agents, coupled with optimized rendering capacity decisions for virtual objects. The algorithm can yield a superior Pareto front that attains the Nash equilibrium. Simulation results demonstrate that the proposed algorithm can generate Pareto fronts, effectively adapts to dynamic user preferences, and significantly reduces decision-making time compared to several benchmarks.
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来源期刊
IEEE Transactions on Mobile Computing
IEEE Transactions on Mobile Computing 工程技术-电信学
CiteScore
12.90
自引率
2.50%
发文量
403
审稿时长
6.6 months
期刊介绍: IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.
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