恢复现实-在脑和脊髓受伤或手术后恢复虚拟现实:理想的2a阶段临床可行性研究。

IF 5.2 2区 医学 Q1 ENGINEERING, BIOMEDICAL
William Stephen Bolton, Rohitashwa Sinha, Sara Cooper, Oluwaseyi Adebola, Elisa Stephenson, Seonaid Ewan, Rachel Hunsley, Victoria Kearton, David Stevens, Ryan Koshy Mathew
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引用次数: 0

摘要

目的:神经康复是提高中枢神经系统损伤患者康复效果的基础。资源短缺限制了获得神经康复的机会;其后果是无法满足治疗需求,延长住院时间,并对生活质量产生不利影响。虚拟现实(VR)可用于在自我导向、安全的虚拟环境中增强神经康复。本研究的目的是探讨虚拟现实康复方案在急性神经外科住院患者环境中改善神经康复的可行性。方法:在英国某三级神经外科进行单组前瞻性临床可行性研究。该研究包括16岁及以上的患者,他们在手术或创伤性脑或脊髓损伤后接受了神经外科治疗。参与者在手术/受伤后的前14天内或直到出院(以先到者为准),每天至少进行一次虚拟现实会话,并收集不参与的原因。主要结局是可行性结局,次要结局包括康复参与。结果:在39名符合条件的参与者中,32名参与者被招募并至少接受了一次VR。干预保真度被认为是成功的,因为没有VR设备或应用程序失败。从受伤或手术到首次使用VR的中位时间为3天(IQR = 8.25)。霍普金斯康复参与量表和模拟疾病问卷被认为是衡量结果的可行工具。结论:在本研究中,我们证实了神经外科患者使用VR康复工具的可行性。现在,这有助于发展为一项多中心、前瞻性、随机、对照、非盲、平行组试验,将vr增强神经康复与标准神经康复相比较,以改善神经外伤或神经外科手术后的恢复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Recovr reality - Recover after injury or surgery to the brain and spinal cord with virtual Reality: ideal stage 2a clinical feasibility study.

Aim: Neurorehabilitation is fundamental to improve outcomes for patients recovering from injury to the central nervous system. Access to neurorehabilitation is limited by resource shortages; the consequences of which are unfulfilled therapy needs, longer hospital stays and detrimental effects on quality of life. Virtual reality (VR) could be used to enhance neurorehabilitation in a self-directed, safe, virtual environment. The aim of this study is to investigate the feasibility of a VR rehabilitation programme in an acute neurosurgical inpatient environment to improve neurorehabilitation.

Method: A single-group, prospective, clinical feasibility study was conducted in a tertiary UK neurosurgical department. The study included patients aged 16 and over who had neurosurgical care following surgery or traumatic brain or spinal cord injury. Participants were offered a VR session at least once per day for the first 14 days post-surgery/injury or until discharge, whichever came first, with reasons for non-engagement collected. Primary outcomes were feasibility outcomes and secondary outcomes included rehabilitation engagement.

Results: Of the thirty-nine eligible participants approached, thirty-two participants were recruited and received VR at least once. Intervention fidelity was deemed a success, as none of the VR equipment or applications failed. Median time between injury or surgery and first VR use was three days (IQR = 8.25). The Hopkins Rehabilitation Engagement scale and Simulation Sickness Questionnaires were deemed feasible instruments to measure outcomes.

Conclusions: We confirmed feasibility of using a VR rehabilitation tool for neurosurgical patients in this study. This now facilitates progression to a multi-centre, prospective, randomised, controlled, unblinded, parallel-group trial of VR-enhanced neurorehabilitation versus standard neurorehabilitation for improving recovery after neurotrauma or neurosurgery.

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来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
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