Stephen L. Dorton;Glenn J. Lematta;Kelly J. Neville
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摘要

我们论证了目前的复原力工程(RE)工具不太可能被广泛采用的原因,并提出了制作更多可采用的复原力工程工具的建议。复原力工程不断受到欢迎,各种复原力工程工具也已存在多年;然而,我们发现,出于各种原因,说服技术开发团队使用复原力工程工具是一件 "难事"。我们综合了从与众多技术开发团队的互动中获得的见解和经验教训,以及有关可再生能源的学术文献。然后,我们从这些见解的角度分析了一系列可再生能源工具,并就可再生能源工具难以销售的原因提出了具有凝聚力的分析论证,更重要的是,我们提出了改进未来工具的建议。我们发现,技术开发团队采用当前可再生能源工具所面临的挑战包括:1)可再生能源工具需要投入的精力过多;2)价值不明显;3)要求技术已经存在;4)范围超出技术开发人员的能力;5)不能随时生成相关的系统工程工件。不同的基本因素决定或限制了解决方案的空间;不过,对于开发更有可能被技术开发人员广泛采用的可再生能源工具,我们提出了一些建议。这项研究直接适用于寻求与技术开发团队有更多接触的可再生能源从业人员。此外,这项工作还可以推广到开发任何类型的以人为本的参与式设计工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Tough Sell of Resilience Engineering
We provide an argument for why current Resilience Engineering (RE) tools are unlikely to see widespread adoption, and recommendations for making more adoptable RE tools. Resilience engineering continuously grows in popularity, and various RE tools have existed for years; however, we have found that convincing technology development teams to use RE tools is a “tough sell” for a variety of reasons. We synthesized insights and lessons learned from interacting with numerous technology development teams and the scholarly literature on RE. We then analyzed a set of RE tools through the lens of these insights, and we developed a cohesive and analysis-driven argument for why RE tools are a tough sell, and, more importantly, we developed recommendations to improve future tools. We found that challenges for adoption of current RE tools by technology development teams include RE tools that 1) require too great a level of effort, 2) have unobvious value, 3) require the technology to already exist, 4) have a scope that exceeds agency of technology developers, and 5) do not readily generate relevant systems engineering artifacts. Different underlying factors shape or constrain the solution space; however, there are several recommendations for developing RE tools that are more likely to achieve widespread adoption by technology developers. This research is directly applicable to RE practitioners seeking to have greater engagement with technology development teams. Further, this work is likely generalizable to develop any kind of participatory tools for human-centered design.
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