学习攀登控制器的物理为基础的字符

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Kyungwon Kang, Taehong Gu, Taesoo Kwon
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引用次数: 0

摘要

尽管捕捉各种运动的需求不断增长,但由于难以跟踪模糊标记和扫描攀爬结构,收集攀爬运动数据仍然具有挑战性。此外,准备不同的路线进一步增加了数据收集过程的复杂性。为了解决这些问题,本文介绍了一种基于物理的攀爬控制器,用于合成攀爬运动。该方法分为两个学习阶段。在第一阶段,一个悬挂策略被训练成自然地抓住点。然后使用该策略生成包含握持位置、姿势和握持状态的数据集,形成有利的初始姿势。在第二阶段,使用该数据集训练攀登策略以执行实际的攀登动作。本章节以接近参考攀爬运动的状态开始,从而探索更自然的攀爬风格状态。此策略使角色能够更均匀地利用四肢到达目标位置。实验结果表明,该方法能有效识别良好的攀爬姿态,并能在不同坡度和握持方式的环境中增强肢体的协调性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Climbing Controllers for Physics-Based Characters

Despite the growing demand for capturing diverse motions, collecting climbing motion data remains challenging due to difficulties in tracking obscured markers and scanning climbing structures. Additionally, preparing varied routes further adds to the complexities of the data collection process. To address these challenges, this paper introduces a physics-based climbing controller for synthesizing climbing motions. The proposed method consists of two learning stages. In the first stage, a hanging policy is trained to naturally grasp holds. This policy is then used to generate a dataset containing hold positions, postures, and grip states, forming favourable initial poses. In the second stage, a climbing policy is trained using this dataset to perform actual climbing movements. The episode begins in a state close to the reference climbing motion, enabling the exploration of more natural climbing style states. This policy enables the character to reach the target position while utilizing its limbs more evenly. The experiments demonstrate that the proposed method effectively identifies good climbing postures and enhances limb coordination across environments with varying slopes and hold patterns.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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