树木生长模拟的光分布模型

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tristan Nauber, Patrick Mäder
{"title":"树木生长模拟的光分布模型","authors":"Tristan Nauber,&nbsp;Patrick Mäder","doi":"10.1111/cgf.15268","DOIUrl":null,"url":null,"abstract":"<p>The simulation and modelling of tree growth is a complex subject with a long history and an important area of research in both computer graphics and botany. For more than 50 years, new approaches to this topic have been presented frequently, including several aspects to increase realism. To further improve these achievements, we present a compact and robust functional-structural plant model (FSPM) that is consistent with botanical rules. While we show several extensions to typical approaches, we focus mainly on the distribution of light as a resource in three-dimensional space. We therefore present four different light distribution models based on ray tracing, space colonization, voxel-based approaches and bounding volumes. By simulating individual light sources, we were able to create a more specified scene setup for plant simulation than it has been presented in the past. By taking into account such a more accurate distribution of light in the environment, this technique is capable of modelling realistic and diverse tree models.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 1","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.15268","citationCount":"0","resultStr":"{\"title\":\"Light Distribution Models for Tree Growth Simulation\",\"authors\":\"Tristan Nauber,&nbsp;Patrick Mäder\",\"doi\":\"10.1111/cgf.15268\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The simulation and modelling of tree growth is a complex subject with a long history and an important area of research in both computer graphics and botany. For more than 50 years, new approaches to this topic have been presented frequently, including several aspects to increase realism. To further improve these achievements, we present a compact and robust functional-structural plant model (FSPM) that is consistent with botanical rules. While we show several extensions to typical approaches, we focus mainly on the distribution of light as a resource in three-dimensional space. We therefore present four different light distribution models based on ray tracing, space colonization, voxel-based approaches and bounding volumes. By simulating individual light sources, we were able to create a more specified scene setup for plant simulation than it has been presented in the past. By taking into account such a more accurate distribution of light in the environment, this technique is capable of modelling realistic and diverse tree models.</p>\",\"PeriodicalId\":10687,\"journal\":{\"name\":\"Computer Graphics Forum\",\"volume\":\"44 1\",\"pages\":\"\"},\"PeriodicalIF\":2.7000,\"publicationDate\":\"2024-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.15268\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics Forum\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15268\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15268","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

树木生长的模拟和建模是一门历史悠久的复杂学科,也是计算机图形学和植物学研究的重要领域。50多年来,这个主题的新方法经常被提出,包括几个方面来增加现实性。为了进一步完善这些成果,我们提出了一个紧凑和稳健的功能结构植物模型(FSPM),符合植物学规则。虽然我们展示了几种典型方法的扩展,但我们主要关注光在三维空间中的分布。因此,我们提出了基于光线追踪、空间殖民化、基于体素的方法和边界体的四种不同的光分布模型。通过模拟单个光源,我们能够为植物模拟创建一个比过去更具体的场景设置。考虑到环境中这样一个更精确的光分布,这种技术能够建模现实和多样化的树木模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Light Distribution Models for Tree Growth Simulation

Light Distribution Models for Tree Growth Simulation

The simulation and modelling of tree growth is a complex subject with a long history and an important area of research in both computer graphics and botany. For more than 50 years, new approaches to this topic have been presented frequently, including several aspects to increase realism. To further improve these achievements, we present a compact and robust functional-structural plant model (FSPM) that is consistent with botanical rules. While we show several extensions to typical approaches, we focus mainly on the distribution of light as a resource in three-dimensional space. We therefore present four different light distribution models based on ray tracing, space colonization, voxel-based approaches and bounding volumes. By simulating individual light sources, we were able to create a more specified scene setup for plant simulation than it has been presented in the past. By taking into account such a more accurate distribution of light in the environment, this technique is capable of modelling realistic and diverse tree models.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信