分级流行病控制的博弈论方法

IF 2 3区 计算机科学 Q3 AUTOMATION & CONTROL SYSTEMS
Feiran Jia, Aditya Mate, Zun Li, Shahin Jabbari, Mithun Chakraborty, Milind Tambe, Michael P. Wellman, Yevgeniy Vorobeychik
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引用次数: 0

摘要

我们设计并分析了流行病控制的分层政策干预的多层次博弈论模型,例如应对COVID-19大流行的政策干预。我们的模型捕捉了政策制定者(如联邦、州和地方政府)层级中潜在的不匹配优先级,涉及对政策力度有相反依赖的两个成本组成部分——干预后感染率和政策实施的社会经济成本。此外,我们的模型还包括决策中至关重要的第三个因素:不遵守层次结构中紧邻的政策制定者的成本,例如县不遵守州级政策。我们提出了两种新的算法来逼近这类博弈的解。第一种方法是基于最佳反应动力学(BRD)并利用游戏的树状结构。第二种方法结合了二次整数规划(QIP),它使我们能够将游戏的两个最低级别与最佳响应动态相结合。我们通过实验表征了两种方法对模型参数的可扩展性和平衡近似质量。最后,我们基于各种参数配置下的合成和真实数据进行了模拟实验,并分析了结果(近似)均衡,以深入了解去中心化对总体福利(以成本的负总和衡量)以及社会福利、搭便车和政策制定者之间成本分配公平性等新兴属性的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A game-theoretic approach for hierarchical epidemic control

We design and analyze a multi-level game-theoretic model of hierarchical policy interventions for epidemic control, such as those in response to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a hierarchy of policy-makers (e.g., federal, state, and local governments) with respect to two cost components that have opposite dependence on the policy strength—post-intervention infection rates and the socio-economic cost of policy implementation. Additionally, our model includes a crucial third factor in decisions: a cost of non-compliance with the policy-maker immediately above in the hierarchy, such as non-compliance of counties with state-level policies. We propose two novel algorithms for approximating solutions to such games. The first is based on best response dynamics (BRD) and exploits the tree structure of the game. The second combines quadratic integer programming (QIP), which enables us to collapse the two lowest levels of the game, with the best response dynamics. We experimentally characterize the scalability and equilibrium approximation quality of our two approaches against model parameters. Finally, we conduct experiments in simulations based on both synthetic and real-world data under various parameter configurations and analyze the resulting (approximate) equilibria to gain insight into the impact of decentralization on overall welfare (measured as the negative sum of costs) as well as emergent properties like social welfare, free-riding, and fairness in cost distribution among policy-makers.

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来源期刊
Autonomous Agents and Multi-Agent Systems
Autonomous Agents and Multi-Agent Systems 工程技术-计算机:人工智能
CiteScore
6.00
自引率
5.30%
发文量
48
审稿时长
>12 weeks
期刊介绍: This is the official journal of the International Foundation for Autonomous Agents and Multi-Agent Systems. It provides a leading forum for disseminating significant original research results in the foundations, theory, development, analysis, and applications of autonomous agents and multi-agent systems. Coverage in Autonomous Agents and Multi-Agent Systems includes, but is not limited to: Agent decision-making architectures and their evaluation, including: cognitive models; knowledge representation; logics for agency; ontological reasoning; planning (single and multi-agent); reasoning (single and multi-agent) Cooperation and teamwork, including: distributed problem solving; human-robot/agent interaction; multi-user/multi-virtual-agent interaction; coalition formation; coordination Agent communication languages, including: their semantics, pragmatics, and implementation; agent communication protocols and conversations; agent commitments; speech act theory Ontologies for agent systems, agents and the semantic web, agents and semantic web services, Grid-based systems, and service-oriented computing Agent societies and societal issues, including: artificial social systems; environments, organizations and institutions; ethical and legal issues; privacy, safety and security; trust, reliability and reputation Agent-based system development, including: agent development techniques, tools and environments; agent programming languages; agent specification or validation languages Agent-based simulation, including: emergent behavior; participatory simulation; simulation techniques, tools and environments; social simulation Agreement technologies, including: argumentation; collective decision making; judgment aggregation and belief merging; negotiation; norms Economic paradigms, including: auction and mechanism design; bargaining and negotiation; economically-motivated agents; game theory (cooperative and non-cooperative); social choice and voting Learning agents, including: computational architectures for learning agents; evolution, adaptation; multi-agent learning. Robotic agents, including: integrated perception, cognition, and action; cognitive robotics; robot planning (including action and motion planning); multi-robot systems. Virtual agents, including: agents in games and virtual environments; companion and coaching agents; modeling personality, emotions; multimodal interaction; verbal and non-verbal expressiveness Significant, novel applications of agent technology Comprehensive reviews and authoritative tutorials of research and practice in agent systems Comprehensive and authoritative reviews of books dealing with agents and multi-agent systems.
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