研究人员如何评估教育VR应用的有效性以及他们获得了什么结果?系统文献综述

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mauricio Vásquez-Carbonell, Juan C. Torres
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引用次数: 0

摘要

越来越多的科学研究表明,教育中的虚拟环境提供了许多好处。然而,了解虚拟现实应用的有效性和评估研究结果是必要的。为了进一步探讨这一点,我们进行了系统的文献综述,揭示了评估VR应用有效性的各种方法;然而,问卷调查是最常用的方法。结果分析表明,传统的教学方法可以和VR一样有效,尽管这项技术在刺激认知和运动技能方面显示出潜力,在激励和参与方面取得了积极的成果。虚拟环境中信息产生的认知负荷和晕机是常见的问题,对虚拟现实软件开发的长期影响和信息几乎尚未得到充分探讨。这些发现强调了在教育中严格验证虚拟现实的必要性,特别是要确定其长期效益和可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review

How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review

Virtual environments in education offer numerous benefits, as shown by the growing volume of scientific research. However, understanding the effectiveness of VR applications, and evaluating study outcomes is imperative. To explore this further, a Systematic Literature Review was conducted, revealing various methods for evaluating the effectiveness of VR applications; however, questionnaires emerged as the most used approach. Outcome analysis suggests that traditional teaching methods can be as effective as VR, though this technology shows potential in stimulating cognitive and motor skills, with positive results in motivation and engagement. Cognitive load generated by information in Virtual Environment and Cybersickness are common issues, and long-term impact and information on VR software development remain almost underexplored. These findings highlight the need for rigorous validation of VR in education, particularly to establish its long-term benefits and usability.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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