解决网络上的多智能体游戏

IF 2 3区 计算机科学 Q3 AUTOMATION & CONTROL SYSTEMS
Yair Vaknin, Amnon Meisels
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引用次数: 0

摘要

网络上的多智能体游戏(GoNs)具有代表智能体的节点和代表智能体之间交互的边。一种特殊类型的gon是由每个边的2人游戏组成的。一般的gon有每个社区的所有代理都玩的游戏。网络游戏的解决方案是稳定状态(即纯粹的纳什均衡),通常人们对有效的解决方案(全球社会福利高)感兴趣。本研究解决了网络上游戏的多智能体方面——一个由多个智能体组成的游戏系统,并通过执行多智能体(分布式)算法来寻求解决方案。假设参与博弈的智能体是有策略的,提出了一种迭代分布式算法,使智能体在邻域内相互作用(即协商),保证网络上任何多智能体博弈收敛到全局稳定状态。提出的算法- TECon算法-迭代,一次一个社区,执行重复的社会选择行动。该算法集成了一个强制执行机制,收集每个邻域代理的估值,并在消除策略行为的同时计算激励。对于网络上的任何博弈,所提出的方法收敛到至少与初始状态一样有效的全局稳定状态。该算法的一个特定版本是针对公共物品博弈类给出的,其中算法的主要属性是保证的,即使参与博弈的战略代理在互动时考虑到他们未来可能的估值。对网络上随机生成游戏的大量实验评估表明,TECon算法收敛速度非常快。在一般形式的公共物品博弈中,本文提出的算法优于以前的求解方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solving multi-agent games on networks

Multi-agent games on networks (GoNs) have nodes that represent agents and edges that represent interactions among agents. A special class of GoNs is composed of 2-players games on each of their edges. General GoNs have games that are played by all agents in each neighborhood. Solutions to games on networks are stable states (i.e., pure Nash equilibria), and in general one is interested in efficient solutions (of high global social welfare). This study addresses the multi-agent aspect of games on networks—a system of multiple agents that compose a game and seek a solution by performing a multi-agent (distributed) algorithm. The agents playing the game are assumed to be strategic and an iterative distributed algorithm is proposed, that lets the agents interact (i.e., negotiate) in neighborhoods in a process that guarantees the convergence of any multi-agent game on network to a globally stable state. The proposed algorithm—the TECon algorithm—iterates, one neighborhood at a time, performing a repeated social choice action. A truth-enforcing mechanism is integrated into the algorithm, collecting the valuations of agents in each neighborhood and computing incentives while eliminating strategic behavior. The proposed method is proven to converge to globally stable states that are at least as efficient as the initial state, for any game on network. A specific version of the algorithm is given for the class of Public Goods Games, where the main properties of the algorithm are guaranteed even when the strategic agents playing the game consider their possible future valuations when interacting. An extensive experimental evaluation on randomly generated games on networks demonstrates that the TECon algorithm converges very rapidly. On general forms of public goods games, the proposed algorithm outperforms former solving methods, where former methods are applicable.

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来源期刊
Autonomous Agents and Multi-Agent Systems
Autonomous Agents and Multi-Agent Systems 工程技术-计算机:人工智能
CiteScore
6.00
自引率
5.30%
发文量
48
审稿时长
>12 weeks
期刊介绍: This is the official journal of the International Foundation for Autonomous Agents and Multi-Agent Systems. It provides a leading forum for disseminating significant original research results in the foundations, theory, development, analysis, and applications of autonomous agents and multi-agent systems. Coverage in Autonomous Agents and Multi-Agent Systems includes, but is not limited to: Agent decision-making architectures and their evaluation, including: cognitive models; knowledge representation; logics for agency; ontological reasoning; planning (single and multi-agent); reasoning (single and multi-agent) Cooperation and teamwork, including: distributed problem solving; human-robot/agent interaction; multi-user/multi-virtual-agent interaction; coalition formation; coordination Agent communication languages, including: their semantics, pragmatics, and implementation; agent communication protocols and conversations; agent commitments; speech act theory Ontologies for agent systems, agents and the semantic web, agents and semantic web services, Grid-based systems, and service-oriented computing Agent societies and societal issues, including: artificial social systems; environments, organizations and institutions; ethical and legal issues; privacy, safety and security; trust, reliability and reputation Agent-based system development, including: agent development techniques, tools and environments; agent programming languages; agent specification or validation languages Agent-based simulation, including: emergent behavior; participatory simulation; simulation techniques, tools and environments; social simulation Agreement technologies, including: argumentation; collective decision making; judgment aggregation and belief merging; negotiation; norms Economic paradigms, including: auction and mechanism design; bargaining and negotiation; economically-motivated agents; game theory (cooperative and non-cooperative); social choice and voting Learning agents, including: computational architectures for learning agents; evolution, adaptation; multi-agent learning. Robotic agents, including: integrated perception, cognition, and action; cognitive robotics; robot planning (including action and motion planning); multi-robot systems. Virtual agents, including: agents in games and virtual environments; companion and coaching agents; modeling personality, emotions; multimodal interaction; verbal and non-verbal expressiveness Significant, novel applications of agent technology Comprehensive reviews and authoritative tutorials of research and practice in agent systems Comprehensive and authoritative reviews of books dealing with agents and multi-agent systems.
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