评估非沉浸式环境中虚拟角色形状对心理感觉和身体运动的影响

IF 0.8 Q4 ROBOTICS
Yuki Kida, Tetsuro Ogi
{"title":"评估非沉浸式环境中虚拟角色形状对心理感觉和身体运动的影响","authors":"Yuki Kida,&nbsp;Tetsuro Ogi","doi":"10.1007/s10015-024-00979-y","DOIUrl":null,"url":null,"abstract":"<div><p>With the development of virtual reality technology, the use of avatars is attracting increasing attention. Recently, the effects of various avatars in immersive virtual reality environments on users' psychological senses and behavior, such as the sense of body ownership, sense of agency, the Proteus effect, etc., have been reported and actively studied. However, the effects of using various avatars in a non-immersive environment on users' psychological senses and behavior have not yet been fully examined. In this study, we examined how avatar shapes affect the user's psychological senses and physical motions in a non-immersive environment using a penguin avatar and a smoke avatar, with each avatar having a different shape and degrees of freedom and comparing them to a human avatar. Specifically, experiments in which whole-body physical motions were performed were conducted using these three avatars, subjective psychological senses were evaluated through questionnaires, and an objective evaluation was conducted through body-tracking data. The results suggested that the avatar shapes have an effect such that the user's body motion changes unconsciously in a non-immersive environment.</p></div>","PeriodicalId":46050,"journal":{"name":"Artificial Life and Robotics","volume":"30 1","pages":"165 - 172"},"PeriodicalIF":0.8000,"publicationDate":"2024-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Evaluating how psychological senses and physical motions are affected by avatar shapes in a non-immersive environment\",\"authors\":\"Yuki Kida,&nbsp;Tetsuro Ogi\",\"doi\":\"10.1007/s10015-024-00979-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>With the development of virtual reality technology, the use of avatars is attracting increasing attention. Recently, the effects of various avatars in immersive virtual reality environments on users' psychological senses and behavior, such as the sense of body ownership, sense of agency, the Proteus effect, etc., have been reported and actively studied. However, the effects of using various avatars in a non-immersive environment on users' psychological senses and behavior have not yet been fully examined. In this study, we examined how avatar shapes affect the user's psychological senses and physical motions in a non-immersive environment using a penguin avatar and a smoke avatar, with each avatar having a different shape and degrees of freedom and comparing them to a human avatar. Specifically, experiments in which whole-body physical motions were performed were conducted using these three avatars, subjective psychological senses were evaluated through questionnaires, and an objective evaluation was conducted through body-tracking data. The results suggested that the avatar shapes have an effect such that the user's body motion changes unconsciously in a non-immersive environment.</p></div>\",\"PeriodicalId\":46050,\"journal\":{\"name\":\"Artificial Life and Robotics\",\"volume\":\"30 1\",\"pages\":\"165 - 172\"},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2024-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Artificial Life and Robotics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s10015-024-00979-y\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"ROBOTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Artificial Life and Robotics","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.1007/s10015-024-00979-y","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ROBOTICS","Score":null,"Total":0}
引用次数: 0

摘要

随着虚拟现实技术的发展,虚拟形象的使用越来越受到人们的关注。最近,沉浸式虚拟现实环境中各种化身对用户心理感官和行为的影响,如身体所有权感、代理感、普罗透斯效应等都有报道并积极研究。然而,在非沉浸式环境中使用各种虚拟形象对用户心理感官和行为的影响尚未得到充分研究。在这项研究中,我们研究了在非沉浸式环境中,角色形状如何影响用户的心理感官和身体运动,使用企鹅角色和烟雾角色,每个角色都有不同的形状和自由度,并将它们与人类角色进行比较。具体而言,利用这三个化身进行全身运动实验,通过问卷对主观心理感官进行评价,通过身体追踪数据进行客观评价。结果表明,虚拟角色的形状具有这样一种效果,即用户的身体运动在非沉浸式环境中无意识地发生变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating how psychological senses and physical motions are affected by avatar shapes in a non-immersive environment

With the development of virtual reality technology, the use of avatars is attracting increasing attention. Recently, the effects of various avatars in immersive virtual reality environments on users' psychological senses and behavior, such as the sense of body ownership, sense of agency, the Proteus effect, etc., have been reported and actively studied. However, the effects of using various avatars in a non-immersive environment on users' psychological senses and behavior have not yet been fully examined. In this study, we examined how avatar shapes affect the user's psychological senses and physical motions in a non-immersive environment using a penguin avatar and a smoke avatar, with each avatar having a different shape and degrees of freedom and comparing them to a human avatar. Specifically, experiments in which whole-body physical motions were performed were conducted using these three avatars, subjective psychological senses were evaluated through questionnaires, and an objective evaluation was conducted through body-tracking data. The results suggested that the avatar shapes have an effect such that the user's body motion changes unconsciously in a non-immersive environment.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信