基于目标激活机制的任务沉浸建模

IF 0.8 Q4 ROBOTICS
Kazuma Nagashima, Jumpei Nishikawa, Junya Morita
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引用次数: 0

摘要

沉浸在一项任务中是创造力的先决条件。然而,在单个任务中过度的唤醒有缺点,比如忽略了任务之外的事件。为了检验这种消极方面,本研究构建了唤醒动力学的计算模型,其中过度增加的唤醒使任务转换变得困难。该模型是利用集成到认知架构中的功能开发的,该架构是思维-理性的自适应控制(ACT-R)。在该框架下,唤醒被视为影响模型整体激活水平的系数。在我们的模拟中,我们设置了低唤醒和高唤醒两种条件,试图复制相应的人体实验。在每个模拟条件下,根据对人体实验设置的不同解释假设两组ACT-R参数。结果表明,在两种不同的模拟设置中,人类和模型之间的行为是一致的。这一结果表明我们的假设是有效的,并对我们日常生活中的觉醒控制具有启示意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Modeling task immersion based on goal activation mechanism

Modeling task immersion based on goal activation mechanism

Immersion in a task is a pre-requisite for creativity. However, excessive arousal in a single task has drawbacks, such as overlooking events outside of the task. To examine such a negative aspect, this study constructs a computational model of arousal dynamics where the excessively increased arousal makes the task transition difficult. The model was developed using functions integrated into the cognitive architecture Adaptive Control of Thought-Rational (ACT-R). Under the framework, arousal is treated as a coefficient affecting the overall activation level in the model. In our simulations, we set up two conditions demanding low and high arousal, trying to replicate corresponding human experiments. In each simulation condition, two sets of ACT-R parameters were assumed from different interpretations of the human experimental settings. The results showed consistency of behavior between humans and models both in the two different simulation settings. This result suggests the validity of our assumptions and has implications of controlling arousal in our daily life.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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