基于虚拟现实的室内设计三维交互式场景构建方法

IF 0.8 Q4 ROBOTICS
Yafei Fan, Lijuan Liang
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引用次数: 0

摘要

室内场景对数据信息的需求越来越大。然而,室内场景模型构建相对复杂。同时,在当前场景中存在着许多测量和位置偏差。因此,利用虚拟现实技术和深度学习算法构建室内场景。利用深度神经网络和多点透视成像算法对场景的图像像素进行分析,降低当前场景图像识别中的噪声,实现室内场景的三维模型构建。研究结果表明,该方法通过消除三维场景数据中的噪声和构建图像数据,提高了室内三维场景的精度。新方法对物品的识别准确率在93%以上。同时,它可以完成三维场景的构建。新方法的准确率值比CNN算法高3.00%,比SVO算法高4.00%。误差值稳定在0.2 ~ 0.3范围内。同时,本研究中使用的算法的损失函数值相对较小。算法性能更稳定。由此,新方法模型能够准确地构建场景,对室内3D场景构建具有一定的研究价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A 3D interactive scene construction method for interior design based on virtual reality

The demand for data information in indoor scenes has increased. However, the indoor scene model construction is relatively complex. Meanwhile, there are many measurement and positional deviations in the current scene. Therefore, virtual reality technology and deep learning algorithms are used to build indoor scenes. The deep neural network and multi-point perspective imaging algorithm are used to analyze the image pixels of the scene, reduce the noise in current scene image recognition, and achieve the three-dimensional model construction of indoor scenes. The research results indicated that the new method improved the accuracy of indoor 3D scenes by eliminating noise in 3D scene data and constructing image data. The accuracy of the new method for item recognition was above 93%. Simultaneously, it can complete the construction of 3D scenes. The accuracy value of the new method was 3.00% higher than that of the CNN algorithm and 4.00% higher than that of the SVO algorithm. The error value was stable within the range of 0.2–0.3. At the same time, the loss function value of the algorithm used in this study was relatively small. The algorithm performance is more stable. From this, the new method model can accurately construct scenes, which has certain research value for indoor 3D scene construction.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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