利用虚幻引擎开发时间序列点云数据变化及结构自动识别系统

IF 0.8 Q4 ROBOTICS
Toru Kato, Hiroki Takahashi, Meguru Yamashita, Akio Doi, Takashi Imabuchi
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引用次数: 0

摘要

我们在虚幻引擎中开发了一个点云处理系统,用于分析激光扫描仪收集的大时间序列点云数据的变化并提取结构化信息。目前,创建与时间序列点云数据相关的CAD数据需要人工交互。以其3D可视化能力而闻名的虚幻引擎之所以被选中,是因为它适合于数据可视化和自动化。我们的系统具有一个用户界面,只需按下一个按钮即可自动更新程序,从而可以有效地评估界面的有效性。该系统通过提取变化前后数据之间的差异,识别形状变化,并对数据进行网格划分,有效地将结构变化可视化。差异提取包括使用K-D树方法仅隔离两个数据集之间添加或删除的点云。随后的形状识别利用与管道和储罐相关的预先准备的训练数据,通过将其分为九种类型并利用PointNet + +进行深度学习识别来提高准确性。对形状识别的点云,特别是待添加的点云,采用了球旋转算法(BPA)进行网格划分,并被证明是有效的。最后,通过在虚幻引擎中分别以红色和蓝色对添加和删除的数据进行颜色编码来可视化更新的结构数据。尽管随着点云数据数量的增加,处理时间也会增加,但在差异提取之前的降采样显著减少了自动更新时间,提高了整体效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Development of time-series point cloud data changes and automatic structure recognition system using Unreal Engine

Development of time-series point cloud data changes and automatic structure recognition system using Unreal Engine

We have developed a point cloud processing system within the Unreal Engine to analyze changes in large time-series point cloud data collected by laser scanners and extract structured information. Currently, human interaction is required to create CAD data associated with the time-series point cloud data. The Unreal Engine, known for its 3D visualization capabilities, was chosen due to its suitability for data visualization and automation. Our system features a user interface that automates update procedures with a single button press, allowing for efficient evaluation of the interface’s effectiveness. The system effectively visualizes structural changes by extracting differences between pre- and post-change data, recognizing shape variations, and meshing the data. The difference extraction involves isolating only the added or deleted point clouds between the two datasets using the K-D tree method. Subsequent shape recognition utilizes pre-prepared training data associated with pipes and tanks, improving accuracy through classification into nine types and leveraging PointNet +  + for deep learning recognition. Meshing of the shape-recognized point clouds, particularly those to be added, employs the ball pivoting algorithm (BPA), which was proven effective. Finally, the updated structural data are visualized by color-coding added and deleted data in red and blue, respectively, within the Unreal Engine. Despite increased processing time with a higher number of point cloud data, down sampling prior to difference extraction significantly reduces the automatic update time, enhancing overall efficiency.

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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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