工程学习中的触觉技术交互框架:分类概念

IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Ivan Mutis, Marina Oberemok
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引用次数: 0

摘要

创新科技通过增强人类感知和丰富输入和输出信息,帮助学生培养创造性思维和解决问题的能力。新技术可以结合触觉传感特征-一种用户操作的传感方式。使用触觉感知功能进行学习有望为掌握认知和运动技能以及高阶认知推理任务(例如,决策和解决问题)提供新的途径。本研究在人机交互(HTI)框架内对触觉技术进行了概念化。它旨在调查触觉系统的组成部分,以确定它们对学习的影响,并促进对触觉技术的理解,包括应用程序开发,以减轻教育工作者的进入障碍。本研究在对近二十年来触觉在工程学习中的应用进行系统文献回顾的基础上,构建了一个触觉HTI框架。本文运用SALSA方法对相关研究进行全面分析。框架的结果是一个触觉HTI分类法,用于构建分类法组件和实际教育应用程序之间显式连接的可视化表示(通过热图)。该方法将HTI的健壮概念化为一个分类法——一个结构化的框架,包括工程教育中的交互模式、沉浸式技术和学习方法等类别。该模型有助于理解如何利用触觉反馈来学习技术经验。在工程教育中应用触觉技术包括掌握基本的科学概念和为工程过程创建定制的触觉原型。越来越多的趋势集中在可穿戴触觉,如手套和背心,涉及动觉运动,精细运动技能和空间意识-所有培养空间和时间认知能力(有效管理和理解大量空间的能力(设计组件或资源如何在3D空间中相互关联)和时间(过程中的逻辑,如顺序,序列和资源信息的层次结构)。触觉人机交互(H-HTI)框架指导未来通过H-HTI发展认知推理的研究,为工程教育开辟新的领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Haptic Technology Interaction Framework in Engineering Learning: A Taxonomical Conceptualization

Haptic Technology Interaction Framework in Engineering Learning: A Taxonomical Conceptualization

Innovative technology helps students foster creative thinking and problem-solving abilities by augmenting human sensing and enriching input and output information. New technology can incorporate haptic sensing features—a sensing modality for user operations. Learning with haptic sensing features promises new ways to master cognitive and motor skills and higher-order cognitive reasoning tasks (e.g., decision-making and problem-solving). This study conceptualizes haptic technology within the human-technology interaction (HTI) framework. It aims to investigate the components of haptic systems to define their impact on learning and facilitate understanding of haptic technology, including application development to ease entry barriers for educators. The research builds a haptic HTI framework based on a systematic literature review on haptic applications in engineering learning over the last two decades. The review utilizes the SALSA methodology to analyze relevant studies comprehensively. The framework outcome is a haptic HTI taxonomy to build visual representations of the explicit connection between the taxonomy components and practical educational applications (by means of heatmaps). The approach led to a robust conceptualization of HTI into a taxonomy—a structured framework encompassing categories for interaction modalities, immersive technologies, and learning methodologies in engineering education. The model assists in understanding how haptic feedback can be utilized in learning with technology experiences. Applying haptic technology in engineering education includes mastering fundamental science concepts and creating customized haptic prototypes for engineering processes. A growing trend focuses on wearable haptics, such as gloves and vests, which involve kinesthetic movement, fine motor skills, and spatial awareness—all fostering spatial and temporal cognitive abilities (the ability to effectively manage and comprehend significant amounts of spatial (how design components or resources are related to one another in the 3D space) and temporal (the logic in a process, such as the order, sequences, and hierarchies of the resources information). The haptic human-technology interaction (H-HTI) framework guides future research in developing cognitive reasoning through H-HTI, unlocking new frontiers in engineering education.

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来源期刊
Computer Applications in Engineering Education
Computer Applications in Engineering Education 工程技术-工程:综合
CiteScore
7.20
自引率
10.30%
发文量
100
审稿时长
6-12 weeks
期刊介绍: Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.
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