3D显示器的失焦伪影缓解和自动对焦方法

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
T. Chlubna , T. Milet , P. Zemčík
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引用次数: 0

摘要

提出了一种基于内容感知的三维场景自动对焦方法。该方法解决了可视化内容经常失焦的常见问题,这对感知的3D内容产生了不利影响。该方法优于现有的调焦方法,误差降低了近30%。现有的和新的聚焦扩展与景深增强的场景,以减轻失焦的伪影。根据人的感知实验,讨论了场景的总深度范围与结果视觉质量之间的关系,并对其进行了评价。提出了一种用于合成场景的空间扭曲方法,在保持场景外观的同时减少失焦伪影。通过用户研究,对所提出的方法进行了评估,并确定了Looking Glass Factory 3D立体显示器场景聚焦过程中的关键参数。研究证实了这些建议的有效性,并发现尽管有理论假设,但景深伪影缓解可能并不适用于所有场景。本文的总体建议是一组方法,可用于在3D显示器上显示任意场景以产生最佳用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Out-of-focus artifacts mitigation and autofocus methods for 3D displays
This paper proposes a novel content-aware method for automatic focusing of the scene on a 3D display. The method addresses a common problem that visualized content is often out of focus, which adversely affects perceived 3D content. The method outperforms existing focusing method, having the error lower by almost 30%. The existing and novel focusing is extended with depth-of-field enhancement of the scene to mitigate out-of-focus artifacts. The relation between the total depth range of the scene and the visual quality of the result is discussed and evaluated according to human perception experiments. A space-warping method for synthetic scenes is proposed to reduce out-of-focus artifacts while maintaining the scene appearance. A user study was conducted to evaluate the proposed methods and identify the crucial parameters in the scene-focusing process on the 3D stereoscopic display by Looking Glass Factory. The study confirmed the efficiency of the proposals and discovered that the depth-of-field artifact mitigation might not be suitable for all scenes despite theoretical hypotheses. The overall proposal of this paper is a set of methods that can be used to produce the best user experience with an arbitrary scene displayed on a 3D display.
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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
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