Nai Zhang, Yu-Juan Liu, Chuang Yang, Peng Zeng, Tao Gong, Lu Tao, Ying Zheng, Gui-Ying Ye
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Participants were evaluated by measuring mean chest compression depth, chest compression pauses time, the proportion of compressions with correct compression depth, mean chest compression rate, and mean ventilation volume.</p><p><strong>Results: </strong>After initial training, the two groups of participants showed similar results in terms of chest compression depth and chest compression rate. There were significant differences in chest compression pauses time, proportion of compressions with correct compression depth, and ventilation volume (<i>p</i> < 0.001). Long-term follow-up (12 months) after training showed that both groups of participants showed differences in the above indicators (<i>p</i> < 0.001). After training, the VR group had higher pass proportions for mean chest compression rate (<i>p</i> = 0.047) and mean ventilation volume (<i>p</i> = 0.043) than the traditional group. 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引用次数: 0
摘要
目的:探讨基于虚拟现实(VR)技术的智能急救训练对心肺复苏(CPR)技能熟练程度的长期影响。方法:采用便利抽样法,从中国南昌市选取100名非医疗志愿者,随机分为虚拟现实训练组(VR组)和传统模拟情景训练组(传统组)。收集相关资料进行对比分析。通过测量平均胸压深度、胸压暂停时间、正确按压深度的按压比例、平均胸压率和平均通气量来评估参与者。结果:经过初始训练,两组参与者在胸压深度和胸压率方面表现出相似的结果。与传统组相比,胸按压暂停时间、正确按压深度及通气量比例(p = 0.047)及平均通气量(p = 0.043)均有显著差异。训练后,VR组平均胸按压深度(p p p)的通过率较高。结论:VR训练可显著提高心肺复苏知识和技能水平,有助于学习者掌握和保持高质量的心肺复苏技能。
Long-Term Effect of Intelligent Virtual Reality First-Aid Training on Cardiopulmonary Resuscitation Skill Proficiency.
Objectives: To explore the long-term effect of intelligent first-aid training based on virtual reality (VR) technology on cardiopulmonary resuscitation (CPR) skill proficiency.
Methods: The convenience sampling method was used to select a total of 100 non-medical volunteers from Nanchang, China, and this cohort was randomized to either the VR training group (VR group) or the traditional simulation scenario training group (traditional group). Relevant data were collected for comparative analysis. Participants were evaluated by measuring mean chest compression depth, chest compression pauses time, the proportion of compressions with correct compression depth, mean chest compression rate, and mean ventilation volume.
Results: After initial training, the two groups of participants showed similar results in terms of chest compression depth and chest compression rate. There were significant differences in chest compression pauses time, proportion of compressions with correct compression depth, and ventilation volume (p < 0.001). Long-term follow-up (12 months) after training showed that both groups of participants showed differences in the above indicators (p < 0.001). After training, the VR group had higher pass proportions for mean chest compression rate (p = 0.047) and mean ventilation volume (p = 0.043) than the traditional group. After training, the VR group had higher pass proportion for mean chest compression depth (p < 0.001), mean chest compression rate (p < 0.001), and mean ventilation volume (p < 0.001) than the traditional group.
Conclusions: Training with VR can significantly improve CPR knowledge and skill levels and help learners master and maintain high-quality CPR skills.
期刊介绍:
Prehospital Emergency Care publishes peer-reviewed information relevant to the practice, educational advancement, and investigation of prehospital emergency care, including the following types of articles: Special Contributions - Original Articles - Education and Practice - Preliminary Reports - Case Conferences - Position Papers - Collective Reviews - Editorials - Letters to the Editor - Media Reviews.