一个研究锁眼手术缩小视野的严肃游戏:开发与实验研究。

IF 4.1 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2025-02-11 DOI:10.2196/56269
Phoebe Whitley, Connor Creasey, Matthew J Clarkson, Stephen Thompson
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引用次数: 0

摘要

背景:在锁眼手术中,外科医生被要求执行高要求的任务,而只能看到患者的部分解剖结构。这种有限的视场被广泛认为是该过程的一个关键限制,并且提出了许多计算方法来克服它。然而,由于缺乏有效研究这些影响的工具,有限视场对任务绩效的确切影响仍然未知。目标:本文描述了我们开发一款严肃游戏的工作,有两个目标:(1)创造一款引人入胜的游戏,传达锁眼手术的一些挑战;(2)测试有限视野对任务表现的影响。开发一种广泛参与者都能玩的严肃游戏,将使我们能够收集关于视野缩小对任务表现影响的定量数据。这些数据可以为未来技术的发展提供信息,以帮助外科医生减少有限视野对患者临床结果的影响。该游戏是开源的,可以被其他研究人员改编和使用来研究相关问题。方法:受双胞胎输血手术中选择性烧灼血管的手术任务的启发,我们用JavaScript实现了一个开源的严肃游戏。在游戏过程中,玩家需要在不同视野和不同血管复杂程度下识别和切割正确的血管。我们对不同条件下的任务执行时间进行了定量分析,并使用参与者问卷对游戏进行了形成性分析。结果:我们招募了25名玩家来测试游戏,并记录他们的任务执行时间、准确性和定性指标。结论:我们招募了25名玩家来测试游戏,并记录了他们的任务执行时间、准确性和定性指标。缩小视野导致参与者花费的时间显著延长(16.4 vs 9.8秒;P= 0.05)来执行其他相同的任务。参与者发现这款游戏很吸引人,并同意它增强了他们对锁眼手术中有限视野的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study.

A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study.

A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study.

Background: During keyhole surgery, the surgeon is required to perform highly demanding tasks while only being able to see part of the patient's anatomy. This limited field of view is widely cited as a key limitation of the procedure, and many computational methods have been proposed to overcome it. However, the precise effects of a limited field of view on task performance remain unknown due to the lack of tools to study these effects effectively.

Objective: This paper describes our work on developing a serious game with 2 objectives: (1) to create an engaging game that communicates some of the challenges of keyhole surgery, and (2) to test the effect of a limited field of view on task performance. The development of a serious game that can be played by a wide range of participants will enable us to gather quantitative data on the effects of the reduced field of view on task performance. These data can inform the future development of technologies to help surgeons reduce the impact of a limited field of view on clinical outcomes for patients. The game is open source and may be adapted and used by other researchers to study related problems.

Methods: We implemented an open-source serious game in JavaScript, inspired by the surgical task of selectively cauterizing blood vessels during twin-to-twin transfusion surgery. During the game, the player is required to identify and cut the correct blood vessel under different fields of view and varying levels of vascular complexity. We conducted a quantitative analysis of task performance time under different conditions and a formative analysis of the game using participant questionnaires.

Results: We recruited 25 players to test the game and recorded their task performance time, accuracy, and qualitative metrics. Reducing the field of view resulted in participants taking significantly longer (P<.001) to perform otherwise identical tasks (mean 6.4 seconds, 95% CI 5.0-7.8 seconds vs mean 13.6 seconds, 95% CI 10.3-16.9 seconds). Participants found the game engaging and agreed that it enhanced their understanding of the limited field of view during keyhole surgery.

Conclusions: We recruited 25 players to test the game and recorded their task performance time, accuracy, and qualitative metrics. Reducing the field of view resulted in participants taking statistically significantly longer (16.4 vs 9.8 seconds; P=.05) to perform otherwise identical tasks. Participants found the game engaging and agreed that it enhanced their understanding of the limited field of view during keyhole surgery.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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