IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Guilherme Lima , Alexandre Rademaker , Rosario Uceda-Sosa
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引用次数: 0

摘要

ULKB Logic是一个用Python编写的开源框架,用于对知识图进行推理。它提供了一个交互式的类似定理证明器的环境,配备了类似于HOL Light使用的高阶语言。ULKB Logic的主要目标是简化将最先进的计算逻辑工具与知识图(如Wikidata)中可用的知识相结合的应用程序的构建。为此,框架提供了api,用于从SPARQL端点获取语句,并使用自动定理证明器和SMT求解器(如E证明器和Z3)对构造的理论进行操作。在本文中,我们描述了ULKB逻辑的设计和实现,给出了查询知识图和调用外部证明程序的接口,并讨论了一个常识性推理的用例,其中ULKB逻辑被用作表示英语句子语义的目标逻辑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ULKB Logic: A HOL-based framework for reasoning over knowledge graphs
ULKB Logic is an open-source framework written in Python for reasoning over knowledge graphs. It provides an interactive theorem prover-like environment equipped with a higher-order language similar to the one used by HOL Light. The main goal of ULKB Logic is to ease the construction of applications that combine state-of-the-art computational logic tools with the knowledge available in knowledge graphs, such as Wikidata. To this end, the framework provides APIs for fetching statements from SPARQL endpoints and operating over the constructed theories using automated theorem provers and SMT solvers (such as the E prover and Z3). In this paper, we describe the design and implementation of ULKB Logic, present its interfaces for querying knowledge graphs and for calling external provers, and discuss a use case of commonsense reasoning in which ULKB Logic is used as the target logic for representing the semantics of English sentences.
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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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