沉浸式虚拟现实增强强化诱导物理治疗(EVEREST)

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Samirah Altukhaim , Naoko Sakabe , Kirubananthan Nagaratnam , Neelima Mannava , Toshiyuki Kondo , Yoshikatsu Hayashi
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引用次数: 0

摘要

背景:中风后上肢运动障碍(UL)很普遍,对患者的生活质量产生不利影响。已有研究表明,约束诱导运动疗法(CIMT)在UL康复中是有效的。然而,CIMT严格的治疗方案可能会阻碍患者的依从性,从而潜在地影响治疗效果。沉浸式虚拟现实(IVR)是卒中康复的一种创新方法。它利用VR技术创建动态环境并有效地修改化身,为CIMT提供了一种不那么累人的替代方案。我们提出了一种基于ivr的治疗方法,整合了正强化成分来增强运动协调,提供了一种替代CIMT的方法。本研究旨在评估将正强化成分纳入ivr增强物理治疗(PT)对运动协调的影响。方法18例脑卒中患者随机分为两组:干预组(n = 10)接受30±10分钟/天的IVR + PT治疗,对照组(n = 8)单独接受PT治疗。PT疗程,持续40±10分钟/天,按照国家指南在病房进行。所有参与者的平均会话数为6.6,标准差为2.98。会议频率根据个人住院时间量身定制,并根据与大流行相关的早期出院方案进行了调整。对于接受IVR(干预组)的中风参与者,任务涉及在VR环境中随机分布在七个不同位置的35个目标。重复动作的次数是不同的,这取决于他们重复任务的能力和在划水单元中停留的时间。通过对参与者的视觉反馈,虚拟UL图像的运动得到了加强,也就是说,当参与者试图达到目标时,参与者感知到他们的运动协调性,就好像他们的UL图像比实时监控的真实UL移动得更快。主要结果测量是通过Fugl-Meyer评估(FMA)量表对受影响的UL进行调查,次要测量包括运动学数据集(例如,到达目标的时间)和评估参与者在治疗期间的感知和成就的问卷。结果IVR组在第一次和第五次会话之间的FMA评分有显著改善(P = 0.02),表明UL运动功能有了实质性的恢复,第五次会话的得分更高。与第一组相比,最后一组的目标时间减少,表明运动学习和恢复(P = 0.03)。患者在治疗过程中非常投入和积极,因为他们觉得自己控制了自己上半身的虚拟形象。结论IVR内的正强化可以促进患手的运动恢复,并可能促进运动学习和神经可塑性原理在神经康复中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive virtual reality enhanced reinforcement induced physical therapy (EVEREST)

Background

Motor impairment of the upper limb (UL) post-stroke is prevalent, adversely affecting patients’ quality of life. Previous research has shown that constraint-induced movement therapy (CIMT) is effective in UL rehabilitation. However, CIMT’s rigorous regimen may hinder patient adherence, potentially affecting treatment efficacy. Immersive virtual reality (IVR) is an innovative approach for stroke rehabilitation. It utilizes VR technology to create dynamic environments and modify avatars efficiently, offering a less exhausting alternative to CIMT. We propose an IVR-based therapeutic approach that integrates positive reinforcement components to enhance motor coordination, offering an alternative to CIMT. This study aimed to evaluate the effect of incorporating positive reinforcement components into IVR-enhanced physical therapy (PT) on motor coordination.

Method

Eighteen stroke patients were randomly allocated to two groups: the intervention group (n = 10) received 30 ± 10 min/day of IVR therapy with PT, while the control group (n = 8) received PT alone. PT sessions, lasting 40 ± 10 min/day, were conducted on the ward in accordance with national guidelines. The mean number of sessions across all participants was 6.6, with a standard deviation of 2.98. Session frequency was tailored to individual hospital stays, adjusted due to pandemic-related early discharge protocols. For participants with stroke who received IVR (intervention group), the task involved reaching for 35 targets randomly distributed across seven different locations in the VR environment. The number of movement repetitions varied, depending on their ability to repeat the task and the length of stay in the stroke unit. The movement of the virtual image of the UL was reinforced by visual feedback to the participants, that is, the participants perceived their motor coordination as if their image of the UL was moving to a greater speed than the real UL monitored real-time while the participants were trying to reach a target. The primary outcome measure was investigated by the Fugl-Meyer assessment (FMA) scale for the affected UL, with secondary measures including a kinematic dataset (e.g., time to target) and a questionnaire assessing participant perception and achievement during therapy.

Results

The IVR group exhibited significant improvements in FMA scores (P = 0.02) between the first and fifth session, signifying a substantial recovery of UL motor function, with the fifth session showing higher scores. The time to target in the last session reduced compared with that in the first session, suggesting motor learning and recovery (P = 0.03). The patients were highly engaged and motivated during the sessions because they felt like they were in charge of controlling the virtual image of their upper body.

Conclusions

The results suggest that positive reinforcement within the IVR could encourage motor recovery of the affected hand and may facilitate the application of motor learning and neuroplasticity principles during neurological rehabilitation.
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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