GaussNav:用于视觉导航的高斯飞溅

Xiaohan Lei;Min Wang;Wengang Zhou;Houqiang Li
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引用次数: 0

摘要

在具身视觉中,实例图像目标导航(Instance ImageGoal Navigation, IIN)要求代理在未探索的环境中定位目标图像中描述的特定对象。IIN的主要挑战来自于需要在不同视点上识别目标物体,同时忽略潜在的干扰。现有的基于地图的导航方法通常使用鸟瞰(BEV)地图,缺乏场景的详细纹理表示。因此,虽然BEV地图对于语义级视觉导航是有效的,但它们在实例级任务中却很困难。为此,我们提出了一种新的视觉导航框架——高斯喷溅(Gaussian Splatting for Visual Navigation, GaussNav),该框架基于三维高斯喷溅(3DGS)构建了一种新的地图表示。GaussNav框架使智能体能够记住场景的几何和语义信息,并保留物体的纹理特征。通过将类似物体的渲染图与目标进行匹配,代理可以准确地识别、定位和导航到指定的物体。我们的GaussNav框架展示了显著的性能改进,在具有挑战性的Habitat-Matterport 3D (HM3D)数据集上,成功加权路径长度(SPL)从0.347增加到0.578。
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GaussNav: Gaussian Splatting for Visual Navigation
In embodied vision, Instance ImageGoal Navigation (IIN) requires an agent to locate a specific object depicted in a goal image within an unexplored environment. The primary challenge of IIN arises from the need to recognize the target object across varying viewpoints while ignoring potential distractors. Existing map-based navigation methods typically use Bird’s Eye View (BEV) maps, which lack detailed texture representation of a scene. Consequently, while BEV maps are effective for semantic-level visual navigation, they are struggling for instance-level tasks. To this end, we propose a new framework for IIN, Gaussian Splatting for Visual Navigation (GaussNav), which constructs a novel map representation based on 3D Gaussian Splatting (3DGS). The GaussNav framework enables the agent to memorize both the geometry and semantic information of the scene, as well as retain the textural features of objects. By matching renderings of similar objects with the target, the agent can accurately identify, ground, and navigate to the specified object. Our GaussNav framework demonstrates a significant performance improvement, with Success weighted by Path Length (SPL) increasing from 0.347 to 0.578 on the challenging Habitat-Matterport 3D (HM3D) dataset.
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