创造一个拟人化的民间故事动物:基于强化学习的自主行为生成衍生的角色设计创意的初步研究

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hongju Yang, Seung Wan Hong
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引用次数: 0

摘要

拟人化动物在奇幻电影、游戏和扩展现实中很受欢迎,它们通常依靠动画师的创造力和对真实动物的观察来实现行为可视化。这种艺术方法捕捉了情感特征,但缺乏揭示创作者概念之外的各种意想不到的行为。为了丰富角色设计,本研究采用强化学习(RL)智能体模拟来探讨韩国民间传说中九尾狐姐姐的自主行为和意外反应。作为一种方法,agent具有基于物理的控制器和骨骼关节,根据环境使用混合动作控制在两足和四足动作之间转换。因此,强化学习角色经常表现出行为变化,包括响应训练步骤和地形复杂性(如斜坡和障碍)的意外行动,将它们与基于动画的有限状态机区分开来。此外,本研究验证了RL性格对角色设计创造力的影响。为了探讨这种未知的影响,本研究招募了5名角色设计师,在RL角色使用和不使用情景下进行了比较试点研究。分析表明,RL字符促进了角色设计的创造性、概念化、情节和角色属性的发展。这项研究强调了强化学习通过模拟身体结构、运动和环境之间的相互作用,将民间生物的各种鼓舞人心的行为可视化的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Creating an Anthropomorphic Folktale Animal: A Pilot Study on Character Design Creativity Derived From Autonomous Behavior Generation Powered by Reinforcement Learning

Creating an Anthropomorphic Folktale Animal: A Pilot Study on Character Design Creativity Derived From Autonomous Behavior Generation Powered by Reinforcement Learning

Popular in fantasy films, games, and extended reality, anthropomorphic animals often rely on animator creativity and real animal observation for behavior visualization. This artistic approach captures emotional traits but lacks uncovering diverse, unanticipated behaviors beyond creators' concepts. To enrich character design, this study employs reinforcement learning (RL) agent simulation to explore the autonomous behavior and unexpected responses of the nine-tailed Fox Sister from Korean folklore. As a method, the agent, with a physics-based controller and skeletal joints, uses hybrid action control to transition between bipedal and quadrupedal actions based on the environment. In result, RL character frequently exhibits behavioral shifts, including unexpected actions in response to training steps and terrain complexities like slopes and hurdles, distinguishing them from animation-based finite-state machines. Additionally, this study validates impacts of RL character on character design creativity. To investigate such unknown impacts, this study conducts a comparative pilot study that recruits five character designers under use and nonuse scenario of RL character. Analysis indicates that RL character promotes creativity of character design, conceptualization, and development of scenario and character's attribute. This study highlights RL's potential for visualizing diverse inspirational behaviors of folkloric creatures by simulating interactions between body structure, motion, and environment.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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