基于相似视角的新型视图合成

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wenkang Huang
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引用次数: 0

摘要

神经辐射场(NeRF)技术因其在生成高质量新视图图像方面的卓越性能而受到广泛关注。在这项研究中,我们提出了一种创新的方法,利用视图之间的相似性来提高新视图生成的质量。首先,预训练的NeRF模型生成一个初始的新视图图像,随后将其与训练数据集中最相似的参考视图进行比较和特征转移。在此之后,从训练数据集中选择与初始新颖视图最相似的参考视图。我们设计了一个纹理传输模块,采用由粗到精的策略,有效地将参考视图的显著特征整合到初始图像中,从而产生更逼真的新视图图像。通过使用相似的视图,该方法不仅提高了新视角图像的质量,而且将训练数据集作为动态信息池纳入到新视图集成过程中。这允许在整个合成过程中不断地从训练数据中获取和利用有用的信息。大量的实验验证表明,使用相似的视图来提供场景信息,在提高新视图图像的真实感和准确性方面显着优于现有的神经渲染技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Novel View Synthesis Based on Similar Perspective

Novel View Synthesis Based on Similar Perspective

Neural radiance fields (NeRF) technology has garnered significant attention due to its exceptional performance in generating high-quality novel view images. In this study, we propose an innovative method that leverages the similarity between views to enhance the quality of novel view image generation. Initially, a pre-trained NeRF model generates an initial novel view image, which is subsequently compared and subjected to feature transfer with the most similar reference view from the training dataset. Following this, the reference view that is most similar to the initial novel view is selected from the training dataset. We designed a texture transfer module that employs a strategy progressing from coarse-to-fine, effectively integrating salient features from the reference view into the initial image, thus producing more realistic novel view images. By using similar views, this approach not only improves the quality of novel perspective images but also incorporates the training dataset as a dynamic information pool into the novel view integration process. This allows for the continuous acquisition and utilization of useful information from the training data throughout the synthesis process. Extensive experimental validation shows that using similar views to provide scene information significantly outperforms existing neural rendering techniques in enhancing the realism and accuracy of novel view images.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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