使用游戏引擎在沉浸式环境中进行虚拟实地考察

IF 4.2 2区 地球科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters
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引用次数: 0

摘要

在地球科学的许多学科中,实地考察仍然是获得洞察力的首要来源。虚拟实地考察是一种方法,旨在使受过实地考察训练的科学家能够将这些技能应用于人类无法进入的露头的虚拟表示,例如由于位于海底。为此,我们在游戏引擎和3D创作工具虚幻引擎中开发了虚拟野外作业软件。该软件是专门为大型空间沉浸式环境以及使用头戴式显示器的虚拟现实而开发的。它包含多个选项,用于可视化3D模型数据的定量测量。我们将三个不同的真实世界数据集可视化,这些数据集由不同的摄影测量和测深方法收集为用例,并从领域专家那里收集初始反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual fieldwork in immersive environments using game engines
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of outcrops that are inaccessible to humans e.g. due to being located on the seafloor. For this purpose we develop a virtual fieldwork software in the game engine and 3D creation tool Unreal Engine. This software is developed specifically for a large, spatially immersive environment as well as virtual reality using head-mounted displays. It contains multiple options for quantitative measurements of visualized 3D model data. We visualize three distinct real-world datasets gathered by different photogrammetric and bathymetric methods as use cases and gather initial feedback from domain experts.
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来源期刊
Computers & Geosciences
Computers & Geosciences 地学-地球科学综合
CiteScore
9.30
自引率
6.80%
发文量
164
审稿时长
3.4 months
期刊介绍: Computers & Geosciences publishes high impact, original research at the interface between Computer Sciences and Geosciences. Publications should apply modern computer science paradigms, whether computational or informatics-based, to address problems in the geosciences.
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