{"title":"护生接受虚拟实境训练进行化疗管理。","authors":"Chia-Lun Chang, Shu-Chun Tsai, Chi-Yu Lu, Chia-Jung Chan, Tsai-Wei Huang, Made Satya Nugraha Gautama","doi":"10.1097/CIN.0000000000001246","DOIUrl":null,"url":null,"abstract":"<p><p>Virtual reality technology offers an extended and repeatable environment for delivering digital learning and training. This study investigated the acceptance of a smartphone virtual reality training program among nursing students for chemotherapy administration using a modified Technology Acceptance Model. The teaching materials for the chemotherapy administration process were designed using smartphone virtual reality to provide prelicensure students with an opportunity to learn procedural steps in a controlled, risk-free environment. A total of 56 nursing students, both undergraduate and postbaccalaureate, participated in the virtual reality training and completed questionnaires assessing their perceptions of usefulness, ease of use, and intention to use the technology. Three factors of the modified Technology Acceptance Model had positive correlations with the overall complexity of chemotherapy (skill complexity): perceived usefulness (r = 0.27, P = .04), perceived ease of use (r = 0.27, P = .04), and intention to use (r = 0.38, P = .004). No significant correlation was observed between attitude toward use and skill complexity. In subsequent path analysis, the model explained 63.4% of the variance in the intention to use virtual reality. Positive correlations were found for five hypotheses: perceived usefulness (γ = 0.586) and age (γ = 0.244) with attitude toward use, perceived ease of use with perceived usefulness (γ = 0.749), and perceived usefulness (γ = 0.595) and skill complexity (γ = 0.176) with intention to use. Nursing students showed a high willingness to learn and practice through virtual reality, particularly when techniques and skills were inherently difficult or dangerous. This suggests that virtual reality can be an effective teaching medium for complex and high-risk procedures in nursing education.</p>","PeriodicalId":50694,"journal":{"name":"Cin-Computers Informatics Nursing","volume":" ","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2025-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Acceptance of Virtual Reality Training for Chemotherapy Administration Among Nursing Students.\",\"authors\":\"Chia-Lun Chang, Shu-Chun Tsai, Chi-Yu Lu, Chia-Jung Chan, Tsai-Wei Huang, Made Satya Nugraha Gautama\",\"doi\":\"10.1097/CIN.0000000000001246\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Virtual reality technology offers an extended and repeatable environment for delivering digital learning and training. This study investigated the acceptance of a smartphone virtual reality training program among nursing students for chemotherapy administration using a modified Technology Acceptance Model. The teaching materials for the chemotherapy administration process were designed using smartphone virtual reality to provide prelicensure students with an opportunity to learn procedural steps in a controlled, risk-free environment. A total of 56 nursing students, both undergraduate and postbaccalaureate, participated in the virtual reality training and completed questionnaires assessing their perceptions of usefulness, ease of use, and intention to use the technology. Three factors of the modified Technology Acceptance Model had positive correlations with the overall complexity of chemotherapy (skill complexity): perceived usefulness (r = 0.27, P = .04), perceived ease of use (r = 0.27, P = .04), and intention to use (r = 0.38, P = .004). No significant correlation was observed between attitude toward use and skill complexity. In subsequent path analysis, the model explained 63.4% of the variance in the intention to use virtual reality. Positive correlations were found for five hypotheses: perceived usefulness (γ = 0.586) and age (γ = 0.244) with attitude toward use, perceived ease of use with perceived usefulness (γ = 0.749), and perceived usefulness (γ = 0.595) and skill complexity (γ = 0.176) with intention to use. Nursing students showed a high willingness to learn and practice through virtual reality, particularly when techniques and skills were inherently difficult or dangerous. 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引用次数: 0
摘要
虚拟现实技术为提供数字化学习和培训提供了可扩展和可重复的环境。本研究使用改进的技术接受模型调查了护理学生对智能手机虚拟现实培训计划的接受程度。化疗给药过程的教材是用智能手机虚拟现实设计的,为获得执照的学生提供了一个在可控、无风险的环境中学习程序步骤的机会。共有56名护理专业本科生和研究生参加了虚拟现实培训,并完成了问卷调查,评估了他们对该技术的有用性、易用性和使用意愿的看法。改进的技术接受模型的三个因素与化疗的整体复杂性(技能复杂性)呈正相关:感知有用性(r = 0.27, P = 0.04)、感知易用性(r = 0.27, P = 0.04)和使用意图(r = 0.38, P = 0.004)。使用态度与技能复杂度无显著相关。在随后的路径分析中,该模型解释了使用虚拟现实意图的63.4%的方差。感知有用性(γ = 0.586)和年龄(γ = 0.244)与使用态度呈正相关,感知易用性(γ = 0.749)与感知有用性呈正相关,感知有用性(γ = 0.595)和技能复杂性(γ = 0.176)与使用意图呈正相关。护理学生表现出通过虚拟现实学习和实践的高度意愿,特别是当技术和技能本身就很困难或危险时。这表明虚拟现实可以成为护理教育中复杂和高风险程序的有效教学媒介。
Acceptance of Virtual Reality Training for Chemotherapy Administration Among Nursing Students.
Virtual reality technology offers an extended and repeatable environment for delivering digital learning and training. This study investigated the acceptance of a smartphone virtual reality training program among nursing students for chemotherapy administration using a modified Technology Acceptance Model. The teaching materials for the chemotherapy administration process were designed using smartphone virtual reality to provide prelicensure students with an opportunity to learn procedural steps in a controlled, risk-free environment. A total of 56 nursing students, both undergraduate and postbaccalaureate, participated in the virtual reality training and completed questionnaires assessing their perceptions of usefulness, ease of use, and intention to use the technology. Three factors of the modified Technology Acceptance Model had positive correlations with the overall complexity of chemotherapy (skill complexity): perceived usefulness (r = 0.27, P = .04), perceived ease of use (r = 0.27, P = .04), and intention to use (r = 0.38, P = .004). No significant correlation was observed between attitude toward use and skill complexity. In subsequent path analysis, the model explained 63.4% of the variance in the intention to use virtual reality. Positive correlations were found for five hypotheses: perceived usefulness (γ = 0.586) and age (γ = 0.244) with attitude toward use, perceived ease of use with perceived usefulness (γ = 0.749), and perceived usefulness (γ = 0.595) and skill complexity (γ = 0.176) with intention to use. Nursing students showed a high willingness to learn and practice through virtual reality, particularly when techniques and skills were inherently difficult or dangerous. This suggests that virtual reality can be an effective teaching medium for complex and high-risk procedures in nursing education.
期刊介绍:
For over 30 years, CIN: Computers, Informatics, Nursing has been at the interface of the science of information and the art of nursing, publishing articles on the latest developments in nursing informatics, research, education and administrative of health information technology. CIN connects you with colleagues as they share knowledge on implementation of electronic health records systems, design decision-support systems, incorporate evidence-based healthcare in practice, explore point-of-care computing in practice and education, and conceptually integrate nursing languages and standard data sets. Continuing education contact hours are available in every issue.