{"title":"养老院居民面对电子竞技时的矛盾心理。竞争和抑郁风险:玛丽-路易斯的案例,93岁]。","authors":"Marion Haza-Pery, Benoît Verdon","doi":"10.1684/pnv.2024.1199","DOIUrl":null,"url":null,"abstract":"<p><p>This article comes from an academic research, conducted with old persons living in French nursing homes and doing esports workshops, led by young volunteers. With the case of a 93-year-old resident, recently introduced to technological tools, we show how the stakes of videogames competition were at first met with her fear not to be good enough. However, her involvement in the competition mustered, through afterwardness, some elements from her childhood and adolescent psychic life. More precisely, by questioning her place in esports competition, this resident mobilized both the depressiveness necessary to aging, related to the confrontation to the limits inherent to the aging process, and tried to resolve a childhood trauma reactived after 80 years. This analysis also enabled to understand how these esports workshops, beyond the opportunity for entertainment and activity in order to take the mind off a monotonous life, could become devices supporting a potential therapeutic project.</p>","PeriodicalId":51244,"journal":{"name":"Geriatrie et Psychologie Neuropsychiatrie De Vieillissement","volume":"22 4","pages":"456-464"},"PeriodicalIF":0.4000,"publicationDate":"2024-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"[Ambivalence when faced with e-sports competition among nursing home residents. Rivalry and depressiveness stakes: Marie-Louise's case, 93 years old].\",\"authors\":\"Marion Haza-Pery, Benoît Verdon\",\"doi\":\"10.1684/pnv.2024.1199\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>This article comes from an academic research, conducted with old persons living in French nursing homes and doing esports workshops, led by young volunteers. With the case of a 93-year-old resident, recently introduced to technological tools, we show how the stakes of videogames competition were at first met with her fear not to be good enough. However, her involvement in the competition mustered, through afterwardness, some elements from her childhood and adolescent psychic life. More precisely, by questioning her place in esports competition, this resident mobilized both the depressiveness necessary to aging, related to the confrontation to the limits inherent to the aging process, and tried to resolve a childhood trauma reactived after 80 years. This analysis also enabled to understand how these esports workshops, beyond the opportunity for entertainment and activity in order to take the mind off a monotonous life, could become devices supporting a potential therapeutic project.</p>\",\"PeriodicalId\":51244,\"journal\":{\"name\":\"Geriatrie et Psychologie Neuropsychiatrie De Vieillissement\",\"volume\":\"22 4\",\"pages\":\"456-464\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2024-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Geriatrie et Psychologie Neuropsychiatrie De Vieillissement\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1684/pnv.2024.1199\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"PSYCHIATRY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geriatrie et Psychologie Neuropsychiatrie De Vieillissement","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1684/pnv.2024.1199","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PSYCHIATRY","Score":null,"Total":0}
[Ambivalence when faced with e-sports competition among nursing home residents. Rivalry and depressiveness stakes: Marie-Louise's case, 93 years old].
This article comes from an academic research, conducted with old persons living in French nursing homes and doing esports workshops, led by young volunteers. With the case of a 93-year-old resident, recently introduced to technological tools, we show how the stakes of videogames competition were at first met with her fear not to be good enough. However, her involvement in the competition mustered, through afterwardness, some elements from her childhood and adolescent psychic life. More precisely, by questioning her place in esports competition, this resident mobilized both the depressiveness necessary to aging, related to the confrontation to the limits inherent to the aging process, and tried to resolve a childhood trauma reactived after 80 years. This analysis also enabled to understand how these esports workshops, beyond the opportunity for entertainment and activity in order to take the mind off a monotonous life, could become devices supporting a potential therapeutic project.
期刊介绍:
D''une qualité scientifique reconnue cette revue est, la première revue francophone gériatrique et psychologique indexée dans les principales bases de données internationales. Elle couvre tous les aspects médicaux, psychologiques, sanitaires et sociaux liés au suivi et à la prise en charge de la personne âgée.
Que vous soyez psychologues, neurologues, psychiatres, gériatres, gérontologues,... vous trouverez à travers cette approche originale et unique, un veritable outil de formation, de réflexion et d''échanges indispensable à votre pratique professionnelle.