连接残疾人和社区服务利益相关者共同创建虚拟现实适应性体育活动平台的需求和期望:定性研究。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2025-01-17 DOI:10.2196/59704
Aurélien Ramos, Maxence Boisvert, Elodie Traverse, Danielle Levac, Martin Lemay, Marika Demers, Martine Bordeleau, Sarah-Maude Ruest, Roxanne Périnet-Lacroix, Krista L Best, Maxime T Robert
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引用次数: 0

摘要

背景:体育活动有助于身体残疾个体的健康和福祉。尽管参加体育活动具有重要意义,但残疾人面临的障碍,如难以获得经过改造的设施和缺乏交通工具,可能会限制他们的参与。社区组织在应对这些挑战方面发挥着作用,但虚拟现实(VR)也提供了一种使适应活动多样化的方法。在某些情况下,VR可以通过为身体活动提供可访问、引人入胜和高度个性化的选择,帮助克服组织的资源限制。目的:本研究的目的是探讨残疾人及其干预者在社区组织中使用虚拟现实体育活动平台的需求和期望。方法:采用半结构化访谈对身体残疾患者及其干预者进行描述性定性研究,所有访谈均与促进残疾人体育活动的非营利组织有关。数据分析采用归纳专题方法。结果:共访谈15人,其中肢体障碍者8人,干预者7人。通过这次讨论,我们深入了解了残疾人每天面临的挑战,并确定了社区组织的优先事项。随后,我们讨论了使用VR的关键考虑因素,包括适应活动,培养更积极的体育活动感知的可能性,以及利用VR的潜力来改善体育活动的机会。我们还讨论了支持个人目标和创造包容性体验的重要性,同时认识到技术困难和连接问题等挑战。结论:通过探索身体残疾个体及其干预者对VR技术的需求和期望,本研究为将沉浸式和非沉浸式VR融入社区组织提供了重要见解,为VR中适应性体育活动的设计提供了下一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study.

Background: Physical activity supports the health and well-being of individuals with physical disabilities. Despite the significance of engaging in physical activity, barriers faced by individuals with disabilities, such as limited access to adapted facilities and lack of transportation, can restrict their participation. Community organizations play a role in addressing these challenges, but virtual reality (VR) also offers a way to diversify adapted activities. In some situations, VR can help overcome the resource limitations of organizations by providing accessible, engaging, and highly personalized options for physical activity.

Objective: The aim of this study was to explore the needs and expectations of individuals with physical disabilities and their interventionists for the use of a VR physical activity platform in a community organization.

Methods: A descriptive qualitative study was conducted using semistructured interviews with individuals with physical disabilities and their interventionists, all associated with a nonprofit organization promoting physical activity among people with disabilities. Data were analyzed using an inductive thematic approach.

Results: In total, 15 participants, including 8 people with physical disabilities and 7 interventionists, were interviewed. Through this discussion, we gained insights into the everyday challenges faced by individuals with disabilities and identified priorities for community organizations. Subsequently, we discussed key considerations for using VR, including adapting activities, the possibility of fostering a more positive perception of physical activity, and harnessing the potential of VR to improve access to physical activity. We also discussed the importance of supporting personal goals and creating inclusive experiences while recognizing challenges such as technical difficulties and connectivity issues.

Conclusions: By exploring the needs and expectations regarding VR technology from individuals with physical disabilities and their interventionists, this study provided essential insights for integrating immersive and nonimmersive VR into community organizations, informing next steps for the design of adapted physical activities in VR.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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