IF 2 3区 医学 Q3 MEDICINE, RESEARCH & EXPERIMENTAL
Pepe Vanaclocha-Amat, Avery Faigenbaum, Javier Molina-García, Emilio Villa-González
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引用次数: 0

摘要

儿童缺乏运动和久坐不动的行为日益增多已成为主要的公共健康问题,同时肌肉体能(MF)的下降也导致了儿童和青少年时期不良的身体状况,这就凸显了开发阻力训练(RT)项目的重要性。此外,游戏化等一些教育策略似乎可以提高学生的积极性,从而提高成绩。本研究介绍了一项名为 "RETRAGAM"(基于游戏化的阻力训练)的校内随机对照试验的原理和方案。在这项调查中,巴伦西亚(西班牙)6 所随机抽取的学校共 180 名儿童(5 年级和 6 年级;10-12 岁)将在其中一个实验组中接受为期 8 周的训练:EG(15 分钟 RT 功能 HIIT 循环课程)、EG + G(相同的 EG 课程,但采用游戏化方法)或 CG(对照组)。研究结果将包括体育活动概况、MF、人体测量和身体成分,以及体育课(PE)期间的乐趣和动力。数字设备上的互动应用程序将用于游戏化讲故事、为个性化的儿童头像赚取积分以及实施翻转课堂学习模式。我们的结论是,"RETRAGAM "将提供信息,说明在体育课上采用或不采用游戏化的校本 RT 干预措施对学生的中频、身体成分、学习动机和乐趣的有效性和实施情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RETRAGAM: Resistance training based on gamification during physical education. Rationale and study protocol.

Children's physical inactivity and increasing sedentary behaviour have become major public health concerns, with a concurrent decline in muscular fitness (MF) contributing to poor physical outcomes during childhood and adolescence, highlighting the importance of developing resistance training (RT) programs. Furthermore, several educational strategies such as gamification seem to increase students' motivation which can produce an increase in performance outcomes. This study describes the rationale and protocol of a school-based randomized controlled trial called "RETRAGAM" (REsistance TRAining based on GAMification). For this investigation, a total of ≃180 children (grades 5 and 6; 10-12 years of age) from 6 randomly selected schools in Valencia (Spain) will be enrolled for 8 weeks in one of the experimental groups: EG (15 min of RT Functional HIIT circuit program), EG + G (the same EG program but with a gamification approach) or CG (Control Group). Outcomes will include physical activity profile, MF, anthropometry and body composition, as well as the enjoyment and motivation during Physical Education (PE). An interactive app for digital devices will be used for gamified storytelling, earning points for personalized children's avatars, and implementing a flipped classroom learning model. We conclude that the RETRAGAM will provide information about the effectiveness and implementation of a school-based RT intervention during PE with and without gamification in students' MF, body composition, motivation and enjoyment.

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来源期刊
CiteScore
3.70
自引率
4.50%
发文量
281
审稿时长
44 days
期刊介绍: Contemporary Clinical Trials is an international peer reviewed journal that publishes manuscripts pertaining to all aspects of clinical trials, including, but not limited to, design, conduct, analysis, regulation and ethics. Manuscripts submitted should appeal to a readership drawn from disciplines including medicine, biostatistics, epidemiology, computer science, management science, behavioural science, pharmaceutical science, and bioethics. Full-length papers and short communications not exceeding 1,500 words, as well as systemic reviews of clinical trials and methodologies will be published. Perspectives/commentaries on current issues and the impact of clinical trials on the practice of medicine and health policy are also welcome.
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